Those hours of work sure paid off.
Thanks. I know you're being sarcastic but they actually did pay off. My textures
are sharper than Squideey's old ones, seeing that they were
vectored, as I have said earlier. The difference may seem slight but these are basically a revamped and upgraded version of Squideey's first textures (the biggest update being that these, once agian, do not forget up your avatar).
I did make new ones in photoshop. I had to super-impose the default ones underneath to get the right proportions. How do you spend ages vectoring a few polygons?
It was mainly comprised of being 100% precise and accurate with the points and accurately detecting transparencies of the default textures in Photoshop. brickBOTTOMLOOP and brickBOTTOMEDGE took the longest, no doubt. Not to brag or anything, but I'm pretty damn good in Photoshop and even this took me a couple of hours. I guess the big difference here is I didn't want to release a half assed pack of textures.