Author Topic: Audio Cap  (Read 1243 times)

'd decided to make annoying evented bricks against them. It'd constantly cycle glass break, alarm, and all that. The sound itself was too terrible to keep the sound on, but otherwise you couldn't find it.

So basically, you think Badspot should intervene because people are abusing sound. Right.

Don't be petty about this, you understand the issue and the ways it effects normal gameplay. Why are you so resistant?

Don't be petty about this, you understand the issue and the ways it effects normal gameplay. Why are you so resistant?

Because I don't believe there is an issue. The only sound problem I've ever encountered is an issue with my alarm emote creating scratchy sound. Music bricks have always been fine. If the OP wants a way to mediate the "max sound" audio can hit, they can use the volume settings in the options dialogue to set that limit... still don't get why that isn't a solution for you.
You can't create situations in which this could be helpful, there has to be a need for it currently and I don't see one.

Okay, next time you play, build a music brick, give it a song, and croutch on it and tell me what you hear.

Im also not talking about JUST music, im also talking about sounds: ZAPT getting jockied, for instance, is ear rapeingly loud in first person.
Simply turning the volumes down would have the same effect as just muting the game, and I dont want that..

There should be a limit to how loud a sound can get... Simple.

I've never encountered your issue, I don't believe you that it exists, and if it does you should suffer because I don't experience it!
Sorry, normally I don't edit quotes, but in this case I will. I simply hate people like you who oppose something that would have absolutely no negative effect, to you or others, and would provide only benefits.

So basically, you think Badspot should intervene because people are abusing sound. Right.
Badspot has removed/changed many things because of a few abusers, many to the disappointment of those with good intentions. However there are no good intentions here, so there is no one to disappoint.


If the OP wants a way to mediate the "max sound" audio can hit, they can use the volume settings in the options dialogue to set that limit
OP wants something that would make ear-rapingly loud sounds less ear-raping. Turning down the volume scales every sound in game. Re-quoting,
turning down the volume to the point where I can /alarm in first person at a comfortable volume would make the rest of the game near-mute.


To clarify for a few people : This is a bug that only seems to affect some people. Normally, when you get close to a sound, it gets louder. With this glitch, however, its gets so loud that it hurts. I actually cringe a little whenever I hit my alarm key in first person, or experience any other sound with a similar distance away, without expecting it. It is just that bad.
« Last Edit: April 18, 2011, 01:15:17 PM by Headcrab Zombie »

To clarify for a few people : This is a bug that only seems to affect some people. Normally, when you get close to a sound, it gets louder. With this glitch, however, its gets so loud that it hurts. I actually cringe a little whenever I hit my alarm key in first person, or experience any other sound with a similar distance away, without expecting it. It is just that bad.

Ive asked about this, and from what Ive heard, that's how is supposed to be. So, to whoever doesn't have this problem, they have a bug, not us...

I use to have it where music and sounds bricks didn't fall off, and sounds didn't go over a tolerable level, but ever since I got this new CPU, its been "Normal" ..or whatever.

Wow, that's a bug? I thought that was just Torque's 3D sound system at work.

It doesn't even sound normal when you're that close, it gets all rough and sharp (if you get my meaning).

It's like someone is screaming right into a bad quality microphone rather than being a sound.

If you have a PC you can manually set a cap on all your sounds.  Idk about macs though.

It doesn't even sound normal when you're that close, it gets all rough and sharp (if you get my meaning).

That's called "Audio Climax", and that's what I want to be eliminated..

If you have a PC you can manually set a cap on all your sounds.  Idk about macs though.

Would that fix said "Audio Climax"? I think it would just make is quieter, not less "rough and sharp"...