Author Topic: Mission editor rotation  (Read 580 times)

I've searched, but most topic say just hold alt.
I found out (I think) what the 4  inputs are. But I still can't quite figure out how to do this. I'm trying to turn something upside down, but facing the same direction. I've fiddled with it, but I can't seem to make it work right.

I'd also like to rotate it sideways, yet facing the same direction.

you could just type in the rotation values.

I do, but I'm still very confused about which value is which, and how to rotate it as I want to.

So, why not just hold alt?

holding alt can't turn items sideways/upside down. Unless you can do that somehow, I've tried, and I can't seem to do it.

holding alt can't turn items sideways/upside down. Unless you can do that somehow, I've tried, and I can't seem to do it.
Try other keys? Like control and such?

ah, I figured it out, I have to somehow hold alt once the y axis is lit up. But the reason for this is I'm trying to turn a door upside-down. And All I'm turning is the rendering of the door. The collision, raycasting, and everything else is still upside up. And so if I activate the door, it will just turn itself back to normal :c

So I'm geussing there is no way to completely turn something like a jvs door upside down? Every time I do, I click it and it flips back to normal and plays it's animation. So in the doors of perception, that door on the roof was just "movie magic?"

The three boxes are in the order of XYZ.

X=N/S
Y=E/W
Z=U/D

There aren't three boxes, but one. There are four values seperated by space.
Blockland uses axis angles instead of Euler angles (0-360). You can find some converting methods here.

xrot yrot zrot theta