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Move saved/loaded builds around?
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Topic: Move saved/loaded builds around? (Read 2415 times)
willywilly
April 01, 2007, 03:57:16 AM
Is it possible to move a saved build around before loading it?
I built some big thingy on Slate and then some other big thingy later on. Now I had the idea of joining these two - but they overlap.
Is there some way to simply move a build a few blocks north or so?
I think this has been done by someone with the pre-retail Titanic, but I can not find info about it on these forums.
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Spation
April 01, 2007, 06:41:53 AM
You'd have to edit all the bricks in the save file I think. Either that or move the first build with the world editor then load the second.
willywilly
April 01, 2007, 09:12:32 AM
Cool. I did not think of the world editor. :)
Though I can't manage to do what I want with it. I fly through the build, select everything and then press F11 and choose Transform->Position and edit those values a bit. But for some reason just one brick gets moved. Is there something else to do other than clicking "apply"?
Spation
April 01, 2007, 09:16:51 AM
Yeah, have you tried moving it manually. Select it all then click anywhere in the hole build and drag.
willywilly
April 01, 2007, 09:22:01 AM
Allright. Thank you very much. :)
[Edit]
Turned out that this is very glitchy. The build gets torn apart while moving it. Small bricks move into another direction than bigger ones.
Is there something I might be doing wrong?
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Last Edit: April 01, 2007, 09:40:07 AM by willywilly
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willywilly
April 01, 2007, 03:30:56 PM
This was just too crappy for me. I whipped up some crappy C++ that gets the job done.
Code:
[Select]
<removed teh code>
Enjoy. I could make a proper commandline-utility - but then again I dont want to. If it doesnt work for you - my bad.
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Last Edit: April 02, 2007, 03:27:57 AM by willywilly
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-=>RR<=-MasterCE
April 01, 2007, 03:33:19 PM
That's is the completely wrong format. Google "Torque Script Tutorials" :/ That's like source code and you can't use source code unless Badspot puts it in the exe
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Last Edit: April 01, 2007, 03:35:41 PM by -=>RR<=-MasterCE
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willywilly
April 01, 2007, 03:38:44 PM
It's C++.
-=>RR<=-MasterCE
April 01, 2007, 04:02:26 PM
Look in the cs files in Add-Ons. C++ is the source code of Torque, not the...whatever other code. I don't want to hewar you asking, so open them in Notepad and if you really want to modifie, get Notepad++ or Notepad2
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Move saved/loaded builds around?