Author Topic: The Special *.blb's  (Read 4903 times)

Editing "Coverage" appeared to edit the brick's height at each corner - look at the Ramp brick and inverted Ramp bricks and you'll see that parts of it are different.

The rest, I think, just defines collisions and textures. (Ramp, brick and side textures)

The collision is done using a .dts model.

Really? I thought the point of the BLB is to get away from DTS's.

It does, but the more complex shapes like cylinders are done using a hybrid between an fxDTSBrick and a dts file. I'm not sure why, but I am sure that there is a perfectly good reason for it.

fxDTSbricks are like low quality bricks from v0002 that weren't square but had square collision?