Keeping sound in one area?

Author Topic: Keeping sound in one area?  (Read 2910 times)

I added sound but I only want it in one area (inside a building, like a mall?).  You can hear it where ever you go...


Code: [Select]
   new AudioEmitter(lol) {
      position = "397.001 196.48 934.876";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      useProfileDescription = "0";
      description = "AudioDefaultLooping3d";
      fileName = "~/data/sound/music/amiga_soundpack/Cannon_Fodder_title.ogg";
      type = "2";
      volume = "1";
      outsideAmbient = "0";
      referenceDistance = "1";
      maxDistance = "15";
      isLooping = "1";
      is3D = "1";
      loopCount = "1";
      minLoopGap = "1";
      maxLoopGap = "1";
      coneInsideAngle = "360";
      coneOutsideAngle = "360";
      coneOutsideVolume = "1";
      coneVector = "0 0 1";
         minDistance = "20.0";
   };
« Last Edit: April 03, 2007, 12:53:43 PM by DarkKnight »

Well, mess with the music bricks...try dumping the object it creates in F11. (Object.dump();) Or you could take that thing from the music bricks, and scale it how you want...

its for a map...not bricks





This is for Retail Blockland Modification discussion. Go post on the RTB Forums :D


What if they died while inside then respawned outside?