Author Topic: Deathmatch Radar  (Read 5875 times)

I was thinking about creating a blueprint for the Cave DM save I have posted in the gallery, then I thought "What if I could get it on a 'radar' in game, and it will set itself to everyone in the minigame, and show you, and them, as circles, running around on the map like in a FPS?", then BlueGreen's old RTB radar came to mind, but would it be possible to make itself set to the minigame members, and use a map image to make them run around on?

BlueGreen's Radar was universal to all mods.

Thats nice, but what I want is for it to detect the players in the minigame, then detect the bricks and display them.

Maybe ask Badspot...his Compass from AoT seems to work quite well...maybe he knows how to get location and map it

Maybe ask Badspot...his Compass from AoT seems to work quite well...maybe he knows how to get location and map it
That is done in the engine code
Thats nice, but what I want is for it to detect the players in the minigame, then detect the bricks and display them.
You should also figure out how you are going to occupy yourself because your frame rate will lower to the point where you can't do stuff. 

Also, adding a map wont work because of the nature of the player.  You can only do this with engine changes.

Basically, You want a CSS-esque radar?

Maybe ask Badspot...his Compass from AoT seems to work quite well...maybe he knows how to get location and map it
That is done in the engine code
...
I know, that's why I suggested Badspot....maybe he could add it lol....wait..I think I know how to do it without engine mods....my obt script makes the bot always follow behind....maybe...

I wish the server could draw huds for the client.

I tried PMing him but he never answers any of my PM.

Just get the players X and Y position then set it out using some sort of thing :D

Just get the players X and Y position then set it out using some sort of thing :D
Not that easy
I tried PMing him but he never answers any of my PM.
He never will either, multiple people have asked him before
I wish the server could draw huds for the client.
No you don't it'd slow it down too much.  The client renders the hud but the server provides the data needed to fill it.

I've never actually seen a script from you BJ. Then again, i've never seen you play either. :cookieMonster:

I haven't scripted anything for this community in almost two years.  I learned that trying to help this community with scripting is like trying to fill a bottomless hole.

Getting players position is VERY easy. Just make it get the position, take the X and Y then divide it or something then put it on a GUI.

Oxcorp can reword me. Congratz.