Author Topic: Blender shading issues...  (Read 914 times)


This cube is nice and beveled. Now to apply smooth shading...


STUPID forget SIDES ARE WRONG SHADING I HATE


Shading groups aren't helping much. THERE ARE STILL LINES.

Solve my predicament please.

fiddle with light source, I unno.

Assign the whole box to smoothing group 1 and remove any other smoothing groups. If you can't do this in Blender then thats re-enforcing Blender's gayness.

Pardon but I see no problem there. You might also want to try the general modification help or the general Blender help thread.

Go into edit mode, select all faces and do Ctrl-N.

It's fine, the shading in the 3d view just makes it look a bit weird but if you render it should be fine. Since you beveled it twice though the corner has a weird dot which just means there's 2 vertices on top of each other. Select it, hit ctrl v and do remove doubles. If you're doing this through a modifier then all you can really do is reduce the width of the bevel.
Go into edit mode, select all faces and do Ctrl-N.
The normals are already on the outside, that won't do anything.