Author Topic: Chrisbot6's Zombie Salvage  (Read 514 times)

A while back I started a big project with my friend Mech Nexus, to create a perfectly balanced salvage zombie game using the ZAPT mod. While I did the buildings, Mech did an incredibly cool enviroment test, featuring rain, trees with undulo leaves to simulate wind, and darkness.

Although this enviroment seemed perfect, I later found after reviving the project and converting Mech's base terrain into a playabe salvage map that the enviromental stuff will lag the server like hell on a larger scale. So I took the rain and the undulo leaves out and left the darkness there. The now completed map works like this:

1. You run to one of the abandoned shelters on the map before a ZAPT mob gets time to spawn and barracade yourself in there with parts of the crates. The zombies are not persistent, as there are no actual zombie spawns, just mob spawns.

2. You take refuge in the shelter with friends, killing all the zombies that bang on your walls.

Pictures:
Still Uploading. I will put them on later.

Belongs in gallery. Creativity is for general non blockland stuff.

stuff, you finished it off while I was in jamaica :3

Grab a screenie of my test environment

And I don't think light rain would lag.