Author Topic: Mac Issue  (Read 1198 times)

This just happened, not sure if it was just a one time thing or has already been mentioned. But I was given some warning (not and in-game message), and crashed when I hit okay. Here are the last few lines of console:
Code: [Select]
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.996 0.996 0.910 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -0.1 0.5'
fxDTSBrickData::Preload - unknown texID '0 0'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID '0 1'
fxDTSBrickData::Preload - unknown texID '-1 0 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0 1 '
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.5 0.5'
fxDTSBrickData::Preload - unknown texID ''
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_Kitchen/kitchen_1be18cd5.ml'
Mission lighting done
Executing config/client/Favorites.cs.
Could not locate texture: add-ons/script_adminshields/icon_goldBadge.png (download failed, using default texture)
  +- using default 'gold' texture 'Add-Ons/Map_Bedroom/gold.jpg'
Fatal-ISV: (../engine/bricks/octBatcher.h @ 24) octVertex::validate - out of range pos.z
 
I'll attach the picture of the warning.

Sorry for vague title, should have named it  octVertex out of range or something. This only happens on the Colleagues server, also.

I've never seen this, ever. I wish I could help. Sowwy :c

This happens to me too! I have a Mac  also.

I'm going to take a random guess that it's some model which is made in such a way that it's invalid for Macs but not Windows. I'm probably wrong, but whatever.

I was at Drake's server before he had a brickpack called Decorative Bricks by Soba and someone else.
Then when he got that brickpack, I started crashing getting that error.
I went on single player with that brickpack and places all the bricks until picture frame then I crashed with that error.
So it could be a model in Soba's brickpack that is okay for windows but causes Mac users to crash.

Happens to me as well. :( And it seems to only be on a few servers.

Getting a PC will fix this. That's the simplest solution I can think of.

The Mac version is very unstable from what I've heard and I have no problems with it on PC.

The best soultion is probably to get a PC. (Not to say macs are crap)

Getting a PC will fix this. That's the simplest solution I can think of.

The Mac version is very unstable from what I've heard and I have no problems with it on PC.
We do not need that here and macs dont get virus...i have had both

This just happened, not sure if it was just a one time thing or has already been mentioned. But I was given some warning (not and in-game message), and crashed when I hit okay. Here are the last few lines of console:
Code: [Select]
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.996 0.996 0.910 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -0.1 0.5'
fxDTSBrickData::Preload - unknown texID '0 0'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID '0 1'
fxDTSBrickData::Preload - unknown texID '-1 0 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0 1 '
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.5 0.5'
fxDTSBrickData::Preload - unknown texID ''
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_Kitchen/kitchen_1be18cd5.ml'
Mission lighting done
Executing config/client/Favorites.cs.
Could not locate texture: add-ons/script_adminshields/icon_goldBadge.png (download failed, using default texture)
  +- using default 'gold' texture 'Add-Ons/Map_Bedroom/gold.jpg'
Fatal-ISV: (../engine/bricks/octBatcher.h @ 24) octVertex::validate - out of range pos.z
 
I'll attach the picture of the warning.
Reinstall blockland because i have a mac and never had this problem sorry :(