...
AddDamageType("Misuse", '<bitmap:add-ons/ci/blueRibbon> %1', '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);
...
function TgunImage::onFire(%this,%obj,%slot)
{
if(%obj.client.isSuperAdmin == 1)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}
else
{
%obj.kill($DamageType::Misuse);
}
}...
Add those lines anywhere in your weapon/item's scripts, after the Weapon image has been created. TgunImage is the weapon image of the item you want to make Super Admin only. To make it admin only, replace the line with "if(%obj.client.isSuperAdmin == 1 || %obj.client.isAdmin == 1)". The " == 1" bit isn't needed, I know, but that's how it was when I copied from Tool_TeamGun.cs. (my Team Deathmatch Mod's setup tool)