Author Topic: Roll-to-Fight RPG - Nercigarettee  (Read 11689 times)


forget THAT

I have confidence now

LETS START THIS
« Last Edit: May 15, 2011, 10:39:21 AM by IkeTheGeneric »

CALLING ALL PLAYERS! CALLING ALL PLAYERS

It's time to start

wait where is HANSOME PANCE on the OP i signed up before the other swordsman with serious stats

wait where is HANSOME PANCE on the OP i signed up before the other swordsman with serious stats

oh..

1 AND A HALF HOURS UNTIL 12:30 EST !!!

6 MINTS TO 12:30 EST

JESUS CHRIST NOT EVERYONE IS ONLINE OH GOD THIS IS GOING TO BE BAD

NOW WE RIDE INTO THE SUNSET!

ALL RIGHT LETS GET THIS stuff STARTED



ROLL TO MOVE.

move SOUTH towards that rock
unless, of course, that is actually a pool of IONIZED MERCURY.

uhh

When on the map, rolling is how many spaces you can move by half of what you roll.
1 is don't move.
2 is one move
3 is one move
4 is two moves
5 is two moves
6 is three moves.
When your entire party rolls, you move as many spaces as your entire party rolled.

If two people both rolled odd numbers, when you move you encounter a battle unless you go into a landmark.

umm

i thought that you rolled for us to prevent cheating
anyways I rolled a SIX(no lie)
walk two SOUTH and one WEST IS MY SUGGESTION TO THE GROUP
« Last Edit: May 15, 2011, 03:55:38 PM by Tingalz »

You know what? How about each person moves individually?






I rolled 3
Move into town, disregard other move
Check INVENTORY, then go to shop