Author Topic: Gold Coins!  (Read 4386 times)

I say it should stay as a brick. If you want to use them for a currency, make them add a variable "Gold Coins" to you and do the rest through events.

Although it would be cool to have a bot drop these as "loot".
Meh, both would be useful.

But then it wouldn't be physically there and it would be as lame as RP money. Also, unlike RP money, coins will have a limit system. With RP money the amount you can have is infinite. With these gold coins you can only have as much as your bag and chest can hold.

That and like you said, it would be cool to have bots drop these coins as loot.

*On bot death - drop random coin - 10, 20, 50, 100

*On bot death - drop coin - 10
« Last Edit: May 14, 2011, 08:30:58 PM by Lørd Tøny »

To solve the coin brick's thickness problem, use 2-3 thinner, stacked coins within the same volume.


To solve the coin brick's thickness problem, use 2-3 thinner, stacked coins within the same volume.

That's what I was thinking. They would need to come stacked to reach a 1x1f brick.

I could really use these coins both ways, brick and item.
When will someone make them?

I can do the .dts for the brick but don't know how to continue. The item, piece of cake.

A .dts for the brick would make it a prop needing a prop system. It should be a .blb making it a brick needing no system file.


It wont be a prop if done with a .blb brick file not a .dts. Don't worry, it will be done right.

The ramps have dts.

Odd. Never mind then.
« Last Edit: May 18, 2011, 03:41:23 PM by Mr.Noßody »

The ramps have dts.

That's for collision.

Ramps would work fine without a .dts I do believe, but they will have the collision of a 1x2 Brick (in the case of a 1x2r).

Make a working prop system.