Author Topic: Since ROBLOX has brick physics, shouldn't Torque and Lua switch places?  (Read 2878 times)

That is a horrible reason.
No, actually, it is not.
I don't know about some of you dumbasses, but if I'm building a platform that connects two towers, I don't want it to fall before it reaches the other tower.

I still wish Blockland had a feature like Roblox's editor, where you didn't have a player.


NO!! Please don't make Blockland Lua! That's the main reason why I quit Roblox!

NO!! Please don't make Blockland Lua! That's the main reason why I quit Roblox!
Because you were too lazy to learn Lua and decide to use simple events?

Isn't server-sided physics one of the reasons roblox tends to lag so much?

NO!! Please don't make Blockland Lua! That's the main reason why I quit Roblox!

...is it because Lua starts with L?

Badspot wouldn't recreate the game in lua.

That is the dumbest thing i've ever heard.
(Also, when quoting, please don't quote a quote of a quote, because then no one knows what you actually meant to say.)

I think this should be implemented (the physics, not lua), although with an on/off toggle.


Badspot wouldn't recreate the game in lua.
Lua is a scripting language not a game engine.

because in blockland, your imagination is not limited by physics

If I want to build a massive floating base connected to a mountain by a line of flat 1x16s, I don't want to worry about it falling over.


That isn't how it works. Not happening.