Author Topic: Colonies Mod - Final go.  (Read 1709 times)

Colonies
I am going to re write this again hopefully using a better database system or something. The problems with the last attempts at this were that I could never get saving to work. All other versions of this mod were crap and required use of other mods to get it to work. I want to fix that in this version.

You first spawn, and are given basic tools and 200 wood. Many things could happen from this point
  • A group of raiders approaches and kills you, then steals your wood. You mark down the names of these raiders, because they just made an enemy.
  • Someone approaches asking you to join them, you tell them your decision.
  • You are left alone and attempt to figure things out yourself.
  • You search for others in an attempt to figure things out.

After this, what occurs is based off your play style. You could:
  • Create a home far off for just you.
  • Create some weapons and get goods by killing others, and maybe create a group of other raiders to help you.
  • Join up with others in an attempt to create a prosperous town.
  • Many other things of your choice.

Concepts
  • Weapons and Ammo must be crafted using resources. Basic weapons such as a bow or sword can be crafted out of few resources making them easy to get. Bigger weapons require more resources, which is why team play becomes important. Catapults and others siege weapons require large amounts of wood to create.
  • A Faction system will allow players to recruit others into their Factions. Factions have special team chat and rank systems.
  • Everything you make can be destroyed by others. Different weapons will do different types of damage against bricks.
  • Local chat will be included, as well as a way to communicate with admins if you need to report someone or need help.

Factions
  • A faction is the same thing as a colony, kingdom, tribe, team, group, or whatever.
  • People in factions get a faction chat specific for their faction, and works across the whole server.
  • Faction leaders will be able to create faction orders which will be viewable by all members of the faction
  • Factions will be able to create a faction spawn brick which only faction members can spawn on.
  • Faction leaders will be able to manage the faction, such as kick members, set special ranks, invite players, and manage orders.

Flux Stone
  • Flux Stone drops out of the sky every 30 minutes in a random location.
  • When someone picks it up, an announcement goes out to the server saying someone has taken it.
  • Flux Stone is used to create the highest tier weapons in the server.
  • The weapons or vehicles created with this material each have special features to them.


Sounds epic, though the ranking system for the factions seems sorta hard.

Are you gonna have to find food and eat it to keep going?

Are you gonna have to find food and eat it to keep going?
No.

No.
thank god
i always have that problem in rpgs
warcraft 3 custom games island troll tribes

What the forget. Every time I start a new project someone starts a similar project within the week. Curses. >:C  

What the forget. Every time I start a new project someone starts a similar project within the week. Curses. >:C  
Lol every time I make this topic you post in it. Yours will probably be better since I am still stuck at the issues I told you about months ago.

Lol every time I make this topic you post in it. Yours will probably be better since I am still stuck at the issues I told you about months ago.

It makes me sad, every time I begin to thoughtfully plot out a project someone else comes in with a topic before I post mine. The same thing happened with DRPG and City RP 2, stuff's getting ridiculous.

It makes me sad, every time I begin to thoughtfully plot out a project someone else comes in with a topic before I post mine. The same thing happened with DRPG and City RP 2, stuff's getting ridiculous.

You should probably keep going with yours. You have a lot more potential than me.

I'm most likely going to release an alpha version soon and update every week or so from there, provided I have ideas that last.

What the forget. Every time I start a new project someone starts a similar project within the week. Curses. >:C  
You're still working on projects? :O

You're still working on projects? :O

On and off, I'm pretty rusty though.

Ever consider teaming up? :0

I've managed to work more on this and I now have a database system. I've managed to create ID registering with the database, but need help on a conversions function.


Conversions is done.
A /grant command for testing it done (Uses the check resources).
A check between normal values e.x:(Colony, Race, Gender, Ore, Wood) and resource values (Ore, Wood) works now(Meaning you can drop any resource you have, if it is a resource: 'cant drop Gender, Race, Colony').

Currently working on: Saving tools, basic resources.

Note to self: Make it so that two clients under the same ID can't play at once.