The scottsman's skullcutter is less handle-attracted, the shaft is too short and the head is too big.
The zatoichi is:
1. Looking like a machete
2. HARD to low poly model for it's elegant curve
The caber is more bright green than it's supposed to be: kind of bluish green, pretty gray. And it the top looks a bit small.
The eyelander is too short. D: MUST BE LONG ENOUGH TO TAKE HEADS
The equalizer (ironic name) has a shorter head and longer shaft.
The brass beast is a bit on the short side...
Btw the fire axe is really well modeled.
The axtinguisher looks like a throwing axe; make the handle longer and more shaped like that of the base axe's.
OTHER THAN THAT IT'S FAP-WORTHY loveY. SERIOUSLY.
Requests:
An explanation of how the chargin' targe will work with a variety of melee weapons, and if you can, add the screndid spleen- oops, meant splendid screen.
And the enforcer c:
Also, all easy sniper weps (machina may be a bit too hard)
I luv dees.
EDIT: Oh yeah, here's something TF2 does and generally isn't done in blockland:
Multiple hit files for 1 weapon, random in choosing when the weapon hits something.