Author Topic: Increase Physic bricks  (Read 2443 times)

I noticed that even though I have a powerful enough PC, I still cant destroy bricks and watch them bounce around the room.

What I mean is that when I shoot bricks with a rocket (Lets say 300 1x1x1s) they do fly off like if something hit them with zero lag. What happens after is that instead of them falling and hitting the floor, they fall through the floor. They fall through map floor and brick floors...

Is this possible to fix and if so how?

Is the Physics Quality set to Best in your graphics options?

Everthing is maxed including in advance options.

I had this before.

You need to not fire at so much bricks, it does that sometimes to reduce "spam".

Try firing at a couple bricks.

Try using the gun to fire at the 1 by 1 bricks, they should collide with the ground.

Ya that works for sure but I want to be able to have hundreds of the bricks to collide with the environment. Any way to change this?

/Blockland/config/client/prefs.cs
There should be a setting there.

$pref::Physics::Enabled = 0;
$pref::Physics::MaxBricks = 1;
$pref::PhysicsQuality = "4";
(not saying change it to this, just copy+pasta'd from my prefs.cs)

However, opening options window will probably reset this.

I don't think its the quality that's the issue, I think the issue lies in the fact that the bricks you blew up re-spawn faster than they can hit the floor.

When a physics brick re-spawns, it ceases to be a physics brick thus falling through the floor. Try lowering the brick re-spawn rate.

I set it to the "Best" setting, and this is what it did:

$pref::Physics::Enabled = 1;
$pref::Physics::MaxBricks = 300;
$pref::PhysicsQuality = "0";

And from what he said, he's trying to destroy about 300 bricks.

The bricks take about default time to come back (30-40 seconds)

Its not specifically 300 bricks but around "alot", let me actually show you my "Demo dirt  pile"

This is my physics test build, it has a little over 100k amount of bricks, exact number is there on the pic. Comes with controls to launch a rocket straight up and back down.



This is the aftermath. My Laptop (At the time of taking this picture) can actually handle the massacure of the bricks. Everything flows beautifully and leaves a hole in the middle. The problem is that instead of having the bricks stay ontop of the bricks/map, it falls through...



Here is how it looks on the inside


I want this to happen but with 300+ amount of bricks


bump for unfixed issue

Last and final bump for someone to help me plz...

My only guess is that Blockland can't handle the amount of bricks you're blowing up because it's probably more than 300.

Try making something with 300 bricks exactly and blowing that all up at once.