Author Topic: Screen Quality/Resolution, please help  (Read 1329 times)

     Hey guys,
My screen resolution used to be perfect but now for some reason, its horrible. I can even see that the previous setting I had it on is gone. My screen is 1920 x 1080, please help me find a solution.
Thanks, Peng

Well, you didn't provide me a lot of information. But, you can easily switch resolutions in the Optons menu, under "Graphics". But, this is really only useful when in Fullscreen.

I appear to be experiencing a similar problem. I cannot go to my native resolution (1280x1024). The highest I can go is 1280x960. Plus, the refresh rate box is blank, and I only experience this problem on Blockland. I had the native resolution on, then I changed it, and couldn't change back.

If this helps, I'm already in fullscreen. The problem us, I used to have it on the correct setting, and when I went to my settings it screwed every thing up, making my game fat, and I have tried every native option, and nothing fits, I guess Badspot removed the bigger screen sizes? I hope he fixes this soon, or there is a solution. :cookie:

Close the game, go to config/client/prefs.cs, open it with notepad.

Ctrl+F for $pref::Video::resolution
Format is:
$pref::Video::resolution = "width height bit-depth refresh-rate";
Use 32 for a bit-depth, if your computer can't handle that for some reason, you shouldn't be playing bigger than 800x600 windowed anyways.

And just for safe measure, go down a few lines to $pref::Video::windowedRes and change it to match, but only width and height.

Close the game, go to config/client/prefs.cs, open it with notepad.

Ctrl+F for $pref::Video::resolution
Format is:
$pref::Video::resolution = "width height bit-depth refresh-rate";
Use 32 for a bit-depth, if your computer can't handle that for some reason, you shouldn't be playing bigger than 800x600 windowed anyways.

And just for safe measure, go down a few lines to $pref::Video::windowedRes and change it to match, but only width and height.
THANK YOU!!! Here, have this...  :cookie: