Okay, I put the empty lines back in the brick grid to get some pictures of it.
Here is some lines in the console that may be showing a problem with the brick:
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02 1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
Here is a picture of it's ghost brick (kinda laggy but no crash)
WARNING: LARGE PICTURES!

Here is a picture of when it's placed and the crash error (i had to use print screen and center it on blockland)

Here is a picture of it in blb editor (just fine)

EDIT: I think I have found the problem:
------------------ Top Quads:
33
//T grass far
I counted only 20 groups of textures and stuff in Top Quads:
------------------ Top Quads:
20
//T grass far
Now to test.
EDIT2: I got it to work!