Author Topic: Murder Mystery Mod  (Read 10545 times)

I really did think Brian Smith made this for a time.

Another suggeston:
 You should shorten the range of the vsblty of players' name because you see someone kllng someone really far away and you can see ther name and say who's the murderer and blow the fun of guessng.

I don't like how it says who dies. Maybe just someone goes missing and then you find a body (because they won't disappear, right?) and you ID it or something

I don't like how it says who dies. Maybe just someone goes missing and then you find a body (because they won't disappear, right?) and you ID it or something
The bodies currently do disappear.

The bodies currently do disappear.
I know…………………………………

Can you please unban me?

I don't like how it says who dies. Maybe just someone goes missing and then you find a body (because they won't disappear, right?) and you ID it or something
Actually, that was my idea from the begging. Great minds think alike. I'm working on it, but it's giving me some stuff.

Didn't I say that in OP?

I really did think Brian Smith made this for a time.
He has his own, although not near completion

I have found that, while great minds think alike, bad minds think alike as well (perhaps moreso, given that there is less thinking in general).

(note this is less a problem I have with you than a problem I have with people saying "great minds think alike" in general)

This is a revamp of Trouble in Terrorist Town which in-turn is a revamp of the classic board-game "Clue", I made a gamemode based on this about a year ago as well, Brian was one of my testers at the time I believe. Either way, Murder and Investigation have been around since the dawn of man, deal with it.

I have found that, while great minds think alike, bad minds think alike as well (perhaps moreso, given that there is less thinking in general).

(note this is less a problem I have with you than a problem I have with people saying "great minds think alike" in general)
kyou dirty national socialist you
This is a revamp of Trouble in Terrorist Town which in-turn is a revamp of the classic board-game "Clue", I made a gamemode based on this about a year ago as well, Brian was one of my testers at the time I believe. Either way, Murder and Investigation have been around since the dawn of man, deal with it.
Not sure who this is addressed to.

Anyways, yes. As noted in the OP, this is modeled off of Trouble in Terrorist Town. I'm not claiming that this is something new and sparkly. This is just my translation of the investigation game into Blockland. Personally, I think it's an oldy but a goldy.

Anyways, yes. As noted in the OP, this is modeled off of Trouble in Terrorist Town. I'm not claiming that this is something new and sparkly. This is just my translation of the investigation game into Blockland. Personally, I think it's an oldy but a goldy.

I agree, I was stating that the principle of investigation doesn't belong to any one person, but to everyone, and that it should be treated as such.
« Last Edit: May 30, 2011, 10:54:30 PM by Desolation »

I agree, I was stating that the principle of investigation doesn't belong to any one person, but to everyone, and that it should be treated as such.
Oh, gotcha.

Yeah, I'm definitely not trying to claim credit for the murder/investigation theme by any stretch :)

You just have to disable chat to enjoy this. People are yelling who's the murderer. No fun.

I think that this is a reasonable state ment and I think that you should just use local chat.

I love this mod but i had an idea

A bloody axe item that will pop up at random rounds in diffrent spots a player can use it to kill the murderer or the murderer can use it to kill you!