Author Topic: Simple Host Server Co. Comes To Blockland!  (Read 15680 times)

That's exactly what I have, though.
As in feature-wise or being based on my source?

Anyway, what I meant was that he probably won't have a chance to compete without something like that.

But how about console access?
That's pretty much needed (at least write access).
Have a look at http://forum.blockland.us/index.php?topic=152637.0 and especially http://forum.blockland.us/index.php?topic=152637.msg3618861#msg3618861.
The reason for it being in drama is because Badspot thought that it was a virus. This claim was later pretty much proved wrong.
Would you allow me to use these for our servers?


So let me start.

What makes it better than mine?
Kalphiter, how about you stop annoying me about how yours is "So Much Better".
« Last Edit: June 01, 2011, 05:45:23 PM by joey888joey »

Kalphiter, how about you stop annoying me about how yours is "So Much Better".

I asked what would make it better?

Would you allow me to use these for our servers?
I suppose, although a credit footnote would be nice ;).
However, there are a few things to note:

First of all, setting up the server-side can be quite some pain, and you would need to learn Django first too (setting up the project, configuring the app and then creating the templates).
Secondly, it requires that you run it through Tornado. So you would need to set Django up correctly for cooperating with Tornado, also a pain.
Thirdly, you should use Supervisor or something similar to run it daemonized (I use Supervisor).
Fourthly, for design consistency, you should probably try to make the rest of your site in Django as well (as then templates can be re-used, etc).
Fiftly, it depends on django-mediagenerator.
Sixthly, by default the server-side uses RANDOMLY GENERATED KEYS which are only exposed to the desktop client hosting. This means that you need to make a way for customers to keep track of the keys.
Seventhly, it allows ANYONE to use it (the server) as a relay for the client, not only your customers. Of course, this can quite easily be restricted in the server software.

That's everything I can think of right now, might be more though.

I suppose, although a credit footnote would be nice ;).
However, there are a few things to note:

First of all, setting up the server-side can be quite some pain, and you would need to learn Django first too (setting up the project, configuring the app and then creating the templates).
Secondly, it requires that you run it through Tornado. So you would need to set Django up correctly for cooperating with Tornado, also a pain.
Thirdly, you should use Supervisor or something similar to run it daemonized (I use Supervisor).
Fourthly, for design consistency, you should probably try to make the rest of your site in Django as well (as then templates can be re-used, etc).
Fiftly, it depends on django-mediagenerator.
Sixthly, by default the server-side uses RANDOMLY GENERATED KEYS which are only exposed to the desktop client hosting. This means that you need to make a way for customers to keep track of the keys.
Seventhly, it allows ANYONE to use it (the server) as a relay for the client, not only your customers. Of course, this can quite easily be restricted in the server software.

That's everything I can think of right now, might be more though.
It almost looks like you made that up.

I suppose, although a credit footnote would be nice ;).
However, there are a few things to note:

First of all, setting up the server-side can be quite some pain, and you would need to learn Django first too (setting up the project, configuring the app and then creating the templates).
Secondly, it requires that you run it through Tornado. So you would need to set Django up correctly for cooperating with Tornado, also a pain.
Thirdly, you should use Supervisor or something similar to run it daemonized (I use Supervisor).
Fourthly, for design consistency, you should probably try to make the rest of your site in Django as well (as then templates can be re-used, etc).
Fiftly, it depends on django-mediagenerator.
Sixthly, by default the server-side uses RANDOMLY GENERATED KEYS which are only exposed to the desktop client hosting. This means that you need to make a way for customers to keep track of the keys.
Seventhly, it allows ANYONE to use it (the server) as a relay for the client, not only your customers. Of course, this can quite easily be restricted in the server software.

That's everything I can think of right now, might be more though.
If I end up using it there will be credit given you you, and thank you for the warnings.


I asked what would make it better?
Ok, and we'll find out, maybe some customers will like your service more because it can support 99 players, maybe I'll have a cheaper service that can't support as much players, therefore people are spending less because they don't need about 100 players.

I still want to know what version of Wine you use so I can switch over to Linux.

Wine Version 1.2.2


Ok, and we'll find out, maybe some customers will like your service more because it can support 99 players, maybe I'll have a cheaper service that can't support as much players, therefore people are spending less because they don't need about 100 players.
Uh no, because 99 players would not be in all servers and you are not at all priced for the amount of players.
There are many other factors such as bricks and stuff that limit things.

Made what up?
That is a complicated list of things to do. The fact that I created all the software used to run, where joey888joey seems to be defficient -- short of the engine writers, OS, and the game itself -- gives my service a huge advantage.

Uh no, because 99 players would not be in all servers and you are not at all priced for the amount of players.
There are many other factors such as bricks and stuff that limit things.
That is a complicated list of things to do. The fact that I created all the software used to run, where joey888joey seems to be defficient -- short of the engine writers, OS, and the game itself -- gives my service a huge advantage.

1. I understand there are other factors.

2. Please explain to me how I'm short of the OS and the Game Itself? - and didn't you just say that you use DontCare4Free's web panel he made, therefore not making all the software.

and didn't you just say that you use DontCare4Free's web panel he made, therefore not making all the software.
Nope, I have a version that's mine made for multiple servers.

Nope, I have a version that's mine made for multiple servers.

Ok, well then could you explain how I'm short of an OS and the Game Itself?

Ok, well then could you explain how I'm short of an OS and the Game Itself?
The amount of programming that you would do.

The amount of programming that you would do.

That's makes no sense whatsoever. You said I was short of an OS:Operating System, and the Game Itself:Blockland.

Please tell me how I do not have an operating system and Blockland, I own a copy of Blockland on the BL_ID 5368

Tom

Have you even tried to run blockland multiplayer on WINE yet?