Author Topic: Zombie City Madness(Rather Image Heavy)  (Read 5422 times)

Really? A whole year on and off? I've completed bigger things on and off in a month.
1.  "off and on"
2.  He didn't lie when he said "it is a lot bigger than you see in the pix." Belief me, That's about 1/2 - 1/3 of the map
3. Size does not impact quality
4. Even if it did, Your not supposed to judge because people have different building skills according to badspot.

I played on this quite recently... It was nice... Probobly the best zombie server out right now.
Although... I think the shops could use some more work, the giant warhouse one was more complete, however in the desert the shop completely broken, and the other shops seem so empty. I also saw you had a little "Mini Quest" Where you have to find a key to get into the vault, this was kinda fun and i think you should add more things like it, also there should be far more zombies, the "Dangerous" Forest, contained about 5 zombies. Also you should add some Hex Colors onto the text, overall though it was pretty fun.
The shops were glitched, Items all dissapeared from their stores. <--- Nobody decided to tell me for about THREE DAYS.
The Desert Villa isn't a shop, its an Outpost.
There was going to be more miniquests.
The forest is dangerous enough, due to ghosting.
Generally most text has colors.



As for Kniaz,
This is an old build.
And I started on it about a year or more ago when Wehrmacht asked that I help him with a city Rp, SO I built the 'Uno Hotel' Building.
This ended up being the center piece for a Zombie Map I made on bedroom, this map wasn't very good and was completely rushed.
so I ended up starting a new map, and while building it, *magick* mage, A good friend of mine, helped build some areas.
After a long while, I removed alot of the builds, and ended up replacing them. And after quiting twice, and coming back, Zombie City Madness was finally complete.

I like it, even if it uses fugly Rotmod.

I like it, even if it uses fugly Rotmod.
Hahaha.
I didn't really have a choice.
Rotondo's maybe a bit glitchy and have alot of problems.
But I'd use it any day over Zapt ;).
I haven't been hosting lately, too busy.

I had fun playing here. ZAPT is too unrealistic. It takes an entire clip to kill a single zombie. You need to make the map some creepy sort of map. Add a burning building and put random bricks around it. Maybe even make a relay for falling bricks every few seconds.

I had fun playing here. ZAPT is too unrealistic. It takes an entire clip to kill a single zombie. You need to make the map some creepy sort of map. Add a burning building and put random bricks around it. Maybe even make a relay for falling bricks every few seconds.
I cannot add any more emitters.
Its starting to lag me now too.

Put a save down... I will inspect it. :cookie: :cookie:

Put a save down... I will inspect it. :cookie: :cookie:
You so funny.
Inspect it when its up.

Oh god, lol.
First off, I'm pretty sure I can build. Don't believe me?
Do you need a loving links?
http://forum.blockland.us/index.php?topic=143401.0Stop trying to boost your loving tiny ass e-peen.
your builds are stuff, now get out and leave this guy alone

on topic here, it looks good

looks cool best zombie map I've seen.

and i agree with the lagging it's just all the zombies/weapons and emitters that's making it lag.

Hahaha.. No.
65k bricks with no lag?
Sonic, you seem to missing the point.
There is alot of weapons/zombies/vehicles in the area too.
Thus adding to the lag.
My computer is barely a year old.
And I have no problem with the brick count, its the emitters/vechs/zombies/guns and players. (I said I barely lag)
There is an entire street light system.
I host 256k Bricks no prob, Even w/ zors firemod and mininuke.


I host 256k Bricks no prob, Even w/ zors firemod and mininuke.
Yeah, no one cares.