Author Topic: Zombeh pixors  (Read 1444 times)

Meh. I was bored so I thought I would post some DRAMATIC ZOMBIE PICTURES.
And post and pixors of zombehs that you have if you want.




DOF.

DOF everywhere.

DOF.

DOF everywhere.
Yesh, but DOF is like love with a camera ˙¬˚

There's limits on how close you can get and still get it to look good, though :u

There's limits on how close you can get and still get it to look good, though :u
You mean like too close and it gets blurry? Or just ugly?

Fragmented. Looks kind of strange sometimes.

Whoo ZAPT is the best!

ZAPT is underrated. It's got a lot of potential, and people haven't invested enough in creating additions to it.
It's, I assume very strongly, very well-structured, and I haven't even looked at the code to tell that.

ZAPT is underrated. It's got a lot of potential, and people haven't invested enough in creating additions to it.
It's, I assume very strongly, very well-structured, and I haven't even looked at the code to tell that.
It's got a lot of good add-ons to go along with it. Not so good with RPs though. It's best for an L4D style stage survival

Lots of people use L4B as a base for automatic, script-based, simple offensive/defensive bots. I've done so, in example in my (unfortunately rather hacky and inelegant) specialized HL2 Headcrab and Combine bot sets.

Lots of people use L4B as a base for automatic, script-based, simple offensive/defensive bots. I've done so, in example in my (unfortunately rather hacky and inelegant) specialized HL2 Headcrab and Combine bot sets.
How does a headcrab bot work?

Since I can't make playermodels for stuff, I made a large invisible bot mount a headcrab model onto it. It behaves like a headcrab in the sense that it can walk slowly, but it generally gets around by leaping about. With a certain RTB preference on, it can 'latch' onto players, rendering them completely unable to control themselves while they're 'spying' themselves. The headcrab causes the victim to aimlessly zig-zag about in random directions. If the victim somehow manages to die in this predicament, the headcrab and dead victim convert into a headcrab zombie (this also applies to headcrabs that somehow manage to collide with a recently killed player). Headcrab zombies produce headcrabs upon death if they get killed without damage taken to the head.

Headcrabs can also do this to bots. If headcrabs convert Combine Overwatch bots, they become Zombines. They have robotic voices, they're faster, they randomly charge at you, and they, at random, (however, with an increased chance depending on whether their health is low) they flail a live HL2 grenade about in the air whilst charging at you.


The only problem is that it's hacky as hell and somewhat disorganized and Frankenstein-esque in code.


-headcrabsnip-
Will you ever make it public if you get it working?

Eh, I'd want to start from scratch though. And I'd need someone to directly make me playermodels.

I'd want to make it for ZAPT, but I don't really know how its script works.