Poll

What do you think of the Hawkeye model?

Looks great
109 (47.2%)
Its ok, but it seems small
79 (34.2%)
Meh, it isn't too great
23 (10%)
Ewww!
20 (8.7%)

Total Members Voted: 231

Author Topic: Frog's Weaponry (R.3D) "The Face Lift" [UPDATED] Uploaded to RTB  (Read 117266 times)

You should upload to RTB. 

Just give the RTB mods some time to approve the pack.

I love the slug shotgun. :3

What's double-barreled, has a wooden stock, and is being held hush-hush?

Not gonna tell ya :cookieMonster:

The Heavy RL needs to be remade, the scripts crash people who haven't downloaded the add-on pack for themselves.

And when I leave to go on vacation, something interesting happens :/

Quotes from T+T2 Page:
I got a bug to report Bushi:

It seems that when i started my server all of the guns exept the pistols wouldn't fire. Instead, they were acting like the weapon put-down glitch in Halo 3 and couldn't pickup ammo. Additionally, the ammo counter on the gun I was using (Retro Sniper) said /32 without a number in front of the "/". And lastly, I think this is connected to me 'DL'ing Frog's Weaponry (A spinoff/edit/add-on of Tier+Tactical) because after that, the glitch started.

Could you look into this?
Report the same bug to Frog, if it happened after you downloaded Frogs then it's a bug in his weaponry not T+T.

Thought I would put this on here, just for Frogs awareness and others. I would suggest trying to fix what bug would of made this happen.

...Have your tried reducing your datablock count or redownloading both packs? There shouldn't be a major error just from downloading Frog's stuff, especially with so many others not having this bad of  a problem.

If it could be a datablock issue, try removing all but tier 1 of T+T2 and test run.

I have no bugs with Frog except that some weapons like the impact launcher start out with 48 ammo in the magazine.

Are you doing anything like event based inventory equipping?

Are you doing anything like event based inventory equipping?
yeah, that's just a glitch with t+t ammo system. :Y