Author Topic: ZAPT Campaign "Klendathu Drop" nvm lol we're adding more and redoing stuff  (Read 18901 times)

FUUUUCkool kids klubK MUST....HAVE.....SAVE.....RAU GHGGGGGGH!GHGH!H!GHG!HG! (LOlovingL!)

FUUUUCkool kids klubK MUST....HAVE.....SAVE.....RAU GHGGGGGGH!GHGH!H!GHG!HG! (LOlovingL!)
You totally expect getting a save like this?

Omfg, the save got corrupted?
It is like something or someone doesn't want this save to be released to the public. :C

Jesus, I haven't hosted the save for at least a week and a half.  When it was hosted, it was passworded.  The save is NOT corrupt, it hasn't been stolen and I need to find the time to go through with the events, some of which may not even be possible.  Calm down and be patient, I'm getting through this.

Jesus, I haven't hosted the save for at least a week and a half.  When it was hosted, it was passworded.  The save is NOT corrupt, it hasn't been stolen and I need to find the time to go through with the events, some of which may not even be possible.  Calm down and be patient, I'm getting through this.
Patience doesn't exist when a huge-ass epic build like this appears on the forums.

Of course, don't rush the job and make it half done, just do it at your pace. Ignore the begging.


lol i bet he didn't even see (ghost) the whole save so all he got were the first part.
the first parts the best part :3

http://forum.blockland.us/index.php?topic=141908.msg4130979#msg4130979

This project is on hold for at least a week gentlemen.
Ffffuuuuuuu

Edit: Hope you have a nice trip! Don't get eaten by bears, else we'll lose access to this nice build.

You totally expect getting a save like this?
forget off ive been waiting 2 months for dis

Ffffuuuuuuu

Edit: Hope you have a nice trip! Don't get eaten by bears, else we'll lose access to this nice build.
I was :c  Be on again in a few days.

What parts got eaten?


also if this doesn't come back up soon i'll continue to finish a campaign that's going to try to be equally as good.

All of me.  I'm currently still in Atlanta, but I'm flying home tomorrow.  As for the campaign, some of the events comr4de wants seem pretty complex.  If I have to, I may end up using a script instead of events for some of it.  For instance, com wants the minigame to end if anyone dies.... Or something like that.  I have to go over it again with him :c

All of me.  I'm currently still in Atlanta, but I'm flying home tomorrow.  As for the campaign, some of the events comr4de wants seem pretty complex.  If I have to, I may end up using a script instead of events for some of it.  For instance, com wants the minigame to end if anyone dies.... Or something like that.  I have to go over it again with him :c
I want it so people cannot respawn once they die*

That's not that hard really. Just put the spawns in a spawn room and make some bricks so that once the minigame resets a button appears for 20 seconds, but does not appear when the minigame doesn't restart.

People respawning will be stuck in the room and then you can follow up and put camera bricks in there so that you can watch.


Alternatively you can put Fallen Survivor zombie spawns in a room with only the cameras, then turn on player zombies. Players can only spawn on fallen survivor spawns if they exist (i think).

Players can only spawn on fallen survivor spawns if they exist (i think).
Wrong.
Players can be smokers, leapers, consumers - you get it.
They spawn on the type of zombie brick that they become.