Author Topic: Lordician's Add-ons (Congratulations Bug Mod Topic!)  (Read 6773 times)

Note:
Congratulations Bug Mod topic for surviving a full year on the forums!
And the topic even is like a near always first page topic too! :cookie:

This is where i will release any of my add-ons.
I will soon also repost my old add-ons (Ai packs) after a small revision.

But now to the point, the add-ons:

Ai_ZombieModePlus
Requires: Gamemode_zombie
Type: Plugin add-on
When i have time again, i wanna start off to try to improve this stuff.
First off, strip down the real zombiemode from all the others.
(Bricks seperate, items seperate)
Yeah, sort of started on that, only in patch add-on form!

This add-on brings some optional fixes and features to the popular zombie add-on: Gamemode_Zombie.
(Original author: Rotondo)

As years passed by, waiting on a new version, nothing happened and there was still some things missing.
The director was not flexible enough, and some weird bugs/glitches were there too.

Now i am trying to fix what i can but mostly add more features that could be very usefull.

List of features:
--Director patches
-1. RTB pref. - Ignore vehiclespawns.
If you enable this (default is enabled), the director will no longer despawn zombies on a vehiclespawn.
This is usefull for permanent zombiespawns (like a zombie Tank in a Train! ;) ).
-2. RTB pref. - Ignore allies.
If you enable this (default is enabled), the director will no longer despawn allied zombies.
This is usefull for playing with survivor bots or any other bot that is a good guy.
--Events:
-1. Output -  [player]-setZombieTarget[0-10000]
This event sets the player who triggers this as target.
--More coming soon!
View this add-on on RTB.

More add-ons coming soon.
Additional credits:
- Rotondo - Gamemode_zombie
- Army_Unit - Being awesome and supportive
- Latest Bug Mod topic - For being 1 year old! PARTY
- Everyone who helped me or at least tried to help me in coding help and PM's.
« Last Edit: June 15, 2011, 06:46:25 AM by lordician »

:o

Have my babies <3

(not literally but anyway)

This replace the standard Rotco or is a seperate plugin?

:o

Have my babies <3

(not literally but anyway)

This replace the standard Rotco or is a seperate plugin?
This is just a plugin.
I shall state this more clearly.


I may use rotmod now.



Couldn't you make the gas can in rotmod that Rotondo never finished? Also, what about a normal health zombie that has default health, instead of the 120 HP they have. And the player avatars for the zombies look ridiculous. You could fix that, right?
I may use rotmod now.
<3

NINJAEDIT: Fix Rotmod overwriting ZAPT. That really needs to be done.


Couldn't you make the gas can in rotmod that Rotondo never finished?
Even though i know what it should be like, i don't know what i should let it do...
Also, what about a normal health zombie that has default health, instead of the 120 HP they have.
Did you know, normal zombie in the gamemode has the same amount of health as the standard playertype?
And that the fast zombie has 100 health.

And the player avatars for the zombies look ridiculous. You could fix that, right?
Blergh, sometimes they look exactly like me... Wait a second.
And no, not gonna happen, sorry.

NINJAEDIT: Fix Rotmod overwriting ZAPT. That really needs to be done.
I thought ZAPT had some sort of protection built in by Iban?
Like, ZAPT would shutdown Gamemode_zombie.

Answers in bold cuz i am lazy.
I may use rotmod now.
Yush and more is really coming!
Maybe if the testresults are fine, the first thing will attract a lot of attention! (HINTHINT)

So is this to be used WITH rots zombies? Or can you play it as its own game mode?

Type: Plugin add-on
This is just a plugin.
I shall state this more clearly.
ANything else to ask besides that? ;)

Any chance you could find some way to make it compatible with T+T ammo? :s
But really, this is phenomenal. We were in quite a demand for this!

Any chance you could find some way to make it compatible with T+T ammo? :s
But really, this is phenomenal. We were in quite a demand for this!
Interesting idea.
So you ask me to make it so that the ammobox actually gives T+T ammo?
Very interesting, would love this myself too.

Interesting idea.
So you ask me to make it so that the ammobox actually gives T+T ammo?
Very interesting, would love this myself too.

This guy is on the ball! Just what I meant :)
Explained it better then I did though, haha...

Oh, there's also a bug with picking up ammo while in a minigame. Any chance you could give that a look? I tried talking with Bushido but he just bantered on about how I should use ZAPT instead :/