Note:
Congratulations Bug Mod topic for surviving a full year on the forums!
And the topic even is like a near always first page topic too!

This is where i will release any of my add-ons.
I will soon also repost my old add-ons (Ai packs) after a small revision.
But now to the point, the add-ons:
Ai_ZombieModePlusRequires: Gamemode_zombieType: Plugin add-onWhen i have time again, i wanna start off to try to improve this stuff.
First off, strip down the real zombiemode from all the others.
(Bricks seperate, items seperate)
Yeah, sort of started on that, only in patch add-on form!
This add-on brings some optional fixes and features to the popular zombie add-on: Gamemode_Zombie.
(Original author: Rotondo)
As years passed by, waiting on a new version, nothing happened and there was still some things missing.
The director was not flexible enough, and some weird bugs/glitches were there too.
Now i am trying to fix what i can but mostly add more features that could be very usefull.
List of features:
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Director patches-1.
RTB pref. - Ignore vehiclespawns.If you enable this (default is enabled), the director will no longer despawn zombies on a vehiclespawn.
This is usefull for permanent zombiespawns (like a zombie Tank in a Train! ;) ).
-2.
RTB pref. - Ignore allies.If you enable this (default is enabled), the director will no longer despawn allied zombies.
This is usefull for playing with survivor bots or any other bot that is a good guy.
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Events:-1.
Output - [player]-setZombieTarget[0-10000]This event sets the player who triggers this as target.
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More coming soon!View this add-on on RTB.
More add-ons coming soon.
Additional credits:
- Rotondo - Gamemode_zombie
- Army_Unit - Being awesome and supportive
- Latest Bug Mod topic - For being 1 year old! PARTY
- Everyone who helped me or at least tried to help me in coding help and PM's.