Poll

What do you like better?

Bioblock
19 (42.2%)
BlokoShock
15 (33.3%)
The Bioshock Pack
11 (24.4%)

Total Members Voted: 45

Author Topic: The Bioshock Pack (Plasmids!)  (Read 20730 times)

Im a script Kiddie, nothing huge but I could possibly help fix up a few beta weapons.

Organize the original post a bit more and make an updated list of all the people currently working on the project, and I might climb aboard as a modeller.

I have the textures and models of both currently launched games extracted, except for The Protector Trials and Minerva's Den.

Im a script Kiddie, nothing huge but I could possibly help fix up a few beta weapons.
Added. Obibital has a wrench done but needs some help.
Organize the original post a bit more and make an updated list of all the people currently working on the project, and I might climb aboard as a modeller.
Will do. Welcome to the team :D
I have the textures and models of both currently launched games extracted, except for The Protector Trials and Minerva's Den.
Excellent. Can you get a link up? I can add them to the OP.

Excellent. Can you get a link up? I can add them to the OP.

Way too much to simply link. You'd need to request stuff individually. Although I'll be too busy to fill that in, just saying.

Off Topic: Full E3 2011 BioShock Infinite Gameplay Trailer is coming July 7th on GameTrailers TV and then on their site. 30 minute special. Catch it. They released the first 2 minutes of it, I already have screen caps. Zachary Hale Comstock. :D

Send me over the Wrench, if you have an early version of the script send that over to.

What did you guys want it to do?

Charge like a spear and thunk someone?

Swing like the sword?

Do both?

Something like the Tier tac combat knife?

Send me over the Wrench, if you have an early version of the script send that over to.

What did you guys want it to do?

Charge like a spear and thunk someone?

Swing like the sword?

Do both?

Something like the Tier tac combat knife?
There were animations being made for it, but it functions like the sword. Wack!

Also, can anyone script electro bolt instant killing anyone if they step into water when its electrocuted?

There were animations being made for it, but it functions like the sword. Wack!

Also, can anyone script electro bolt instant killing anyone if they step into water when its electrocuted?

I can probably write a test for whether or not a player is in water, and one to test if a water block contains players.  Would not work for map based water.

I can probably write a test for whether or not a player is in water, and one to test if a water block contains players.  Would not work for map based water.
That sounds fine.

Bump, Starting work on the shotgun.

Bump, Starting work on the shotgun.

:panda: People are going to go "We have shotguns."


Do the models need to have the "upgrades"?
Also who in the list is a modeller, I need to have some contact with them so we don't all start working on the same things and end up with multiples of the same product.

I might redo the thompson today if I get time.

Do the models need to have the "upgrades"?
Also who in the list is a modeller, I need to have some contact with them so we don't all start working on the same things and end up with multiples of the same product.
The models should have the upgrades and we can script their additions later, but lets have it like this: Normal weapon, upgrade 1, upgrade 2, both upgrades. Thats about 4 models per weapons I believe :I
Ill fix the list in a second.
I might redo the thompson today if I get time.
Excellent!