Author Topic: How to make open doors for minigames  (Read 1823 times)

As in doors you can't walk or shoot through that opens automatically when they are loaded so you don't have to manually open the forgeters every time.

Place a DOOR and a 1x3x5 BRICK


name the BRICK something


rape designated event in the DOOR


add these events to the DOOR


KNOW THE DIFFERENCE




Edit: made some things clearer
« Last Edit: June 16, 2011, 08:34:54 PM by Nymethus »

Yeah I loving hate that, This would aslso be epic to make doors that are just open for barriers!

Nice job.

Yeah I loving hate that, This would also be epic to make doors that are just open for barriers!

Nice job.
Yeah, that's what I thought.

Thanks.



Couldn't you use 'self' instead of 'something'?
Edit: How do you change the borders on the wrench event box. 

Couldn't you use 'self' instead of 'something'?
Door =/= 1x3x5 brick

V8 doors had collision and ray casting when opened.

First, Clear all events and enter in "OnContentCreated/Self/ContentStart/Unrestricted. []
then place like a 1x1x5 Behind the door as a Barrier.
Done.

V8 doors had collision and ray casting when opened.
I was a door in V8

First, Clear all events and enter in "OnContentCreated/Self/ContentStart/Unrestricted. []
then place like a 1x1x5 Behind the door as a Barrier.
Done.
If that did the job, which it doesn't, then it still wouldn't make any sense.
« Last Edit: June 16, 2011, 08:30:02 PM by Nymethus »

or you could use relays, or you could just place the door the other way...

or you could use relays, or you could just place the door the other way...
no

no
any reason behind your answer? as just rotating the door block would work efficiently, and relays would take out the need for named bricks

If you notice, when you scan your camera past an open door it disappears at one point.

[0000] OnContentStarted > Something > Disappear [.0]
[0000] OnContentStarted > Something > SetRendering [ ]
[3000] OnContentStopped > Something > Disappear [-1]

Wouldn't this work just as well?
« Last Edit: June 17, 2011, 05:31:23 PM by Jubel »