Author Topic: [EVENTS] - Minigame paycheck  (Read 901 times)

I want to make a Park Roleplay (Yeah I know right?) and I will have vendors, I got the vendors right, with VCE and modified password script, but that's not the problem.
I need a way so that every
  • seconds (Minutes would've been more prefferably but I am ok with this for now) every player in the minigame receives a VCE modifier paycheck (Adding "15" on client - money).


Here are the current events I am using:


It works perfectly for me, but I am the only one in the minigame that receives the modifiers and message. So my question is, what should I add/change so everyone in the Minigame will receive the paycheck (Not necessary at the same time)?

Honestly, I'm not really seeing a downside as to using the CityRP mod...

Honestly, I'm not really seeing a downside as to using the CityRP mod...

It's not required as it won't be really an RP. It will be a "presentation spot", where I will make sure to include all my Add-Ons, including prints and... weapons.. -cough-.

But I want a more interesting way of presenting them. Also it can be a meeting spot or a social place.

And the build will only be a park, no jobs or stuff.

Ah, I see how that makes sense. Well, I can't really help you with the eventing part, looks fine to me.

Ah, I see how that makes sense. Well, I can't really help you with the eventing part, looks fine to me.

Yeah, it is fine, if I was the only client, I do receive the message every 15 seconds (in the screenshot), but my friends don't, and they are in the same minigame.

Wait a second, where did you get that add-on which allows you to move event line up and down, with those arrows?

Wait a second, where did you get that add-on which allows you to move event line up and down, with those arrows?

http://forum.returntoblockland.com/dlm/viewFile.php?id=209


This is annoying to do because of how many relays and bricks it'll have to use not to mention being able to automatically activate them.

There's no good way to do this without additional scripting.

This is annoying to do because of how many relays and bricks it'll have to use not to mention being able to automatically activate them.

There's no good way to do this without additional scripting.

The events I used activates themselves once I reset the minigame, if you look.

But yeah, I kinda think scripting would be a good idea.

Anyone offering themselves?

StateFunction - <var:cl:id>

The events I used activates themselves once I reset the minigame, if you look.
Still only works for one person.

What you could do is use a brick that is incremented by 10 prints when a player first touches it, then printOverflow add another 10, then do checks for "Payday" on the brick, which is set off every 15 seconds.

You could do OnPlayerTouch on the spawn brick and at the same time SetPlayerTransf them out of the spawn room.

You could do OnPlayerTouch on the spawn brick and at the same time SetPlayerTransf them out of the spawn room.

That would be abusive?