What destiny means is:
package lololol
{
function player::damage(%this, %obj, %pos, %damage, %damageType)
{
%damage = %damage/2;
Parent::damage(%this, %obj, %pos, %damage, %damageType);
}
};
activatepackage(lololol);
I have no idea how right that is, it's probably full of syntax errors, but from what I can tell, that should cause all damage to be reduced by half, effectively doubling player health.