Author Topic: Item Transparency  (Read 2885 times)

When I spawn my item, the transparent pieces on the model stay transparent as they should. But if someone picks the item up, those transparent pieces become solid when the item re-spawns again.

Can anything be done about this, and if so, what?

Check the script for any faults and unneeded lines of code. If that does not work use default gun script and go from there.

Wuh.. Gun script? The default gun doesn't have any transparent parts.. I don't see how that would help.

This goes in General Modification Help, but at least you had it in the right board group.
Check the script for any faults and unneeded lines of code. If that does not work use default gun script and go from there.
You're handicapped.

My god, Ive been told that this dammed topic belongs in different places every time I post it.
"Belongs there"
"No, it Belongs there"
"Idiot, it belongs over there"
Dammit, I need help with this! Not people telling me where the topic belongs...

This goes in General Modification Help, but at least you had it in the right board group.You're handicapped.

For posting a suggestion and what I usually do and it works? Well thank you for being a handicap and calling me a handicap for posting something smart.

Wuh.. Gun script? The default gun doesn't have any transparent parts.. I don't see how that would help.

Works for me when this happens.

Your telling me to do what I have already done to fix a problem I still cannot fix.

I need some real help here.

Either no one knows how to fix this problem, or no one will take the time to help me.

My bet is on the second one.

Either no one knows how to fix this problem, or no one will take the time to help me.

My bet is on the second one.
Because of how hopeless you seem, I'll throw a little idea.
I know little of TorqueScript or how the Torque engine works in general, the same goes for the inner workings of Blockland. But from my observations, when an item is picked up, all the faces of the model are made transparent, and when it is able to be picked up again it goes solid. It doesn't reload any information from the model itself. As a guess, I'm sure this is a Blockland error that you should go pester Badspot about, unless there's a callback function that runs when the transparency was set so you could do it manually (if this is even possible).
Actually, I don't think I've ever seen any items in BL with transparency...

You might even be the first person with this problem (or the first to bring it to anyone's attention).

Because of how hopeless you seem, I'll throw a little idea.
I know little of TorqueScript or how the Torque engine works in general, the same goes for the inner workings of Blockland. But from my observations, when an item is picked up, all the faces of the model are made transparent, and when it is able to be picked up again it goes solid. It doesn't reload any information from the model itself. As a guess, I'm sure this is a Blockland error that you should go pester Badspot about, unless there's a callback function that runs when the transparency was set so you could do it manually (if this is even possible).
Actually, I don't think I've ever seen any items in BL with transparency...

You might even be the first person with this problem (or the first to bring it to anyone's attention).
Say, you still got that Dynamic Crosshairs?
DL link is broken in topic.

._.

Sorry for the intrusion.

Say, you still got that Dynamic Crosshairs?
DL link is broken in topic.

._.

Sorry for the intrusion.
Lol, I was actually close to completing it when I had a nice little crash and had to reinstall my OS (Note to self: don't delete ntuser.sys)
I'm surprised someone remembers it.
No, I'm sorry, I don't have it. Even so, it was half-done and buggy.

What you said makes little sense due to there being other items that have transparent parts that re-spawn fine.

There is a way to stop this, but no one will take the time to tell me.

I am not totally sure, but i think you have to change on this:

   doColorShift = (False/True);
   colorShiftColor = "0 0 0";

I am not totally sure, but i think you have to change on this:

   doColorShift = (False/True);
   colorShiftColor = "0 0 0";

This fixes it. I'm almost certain. I've had issues with it myself.

I added that to my code, but it didn't do anything.
Code: [Select]
doColorShift = (False/True);
colorShiftColor = "0 0 0";
This is the code I have, a direct Copy Paste from what you said. Is there anything wrong here?