Poll

What would you guys like in terms of the MA5C?

The old CMT SPV2 styled one
13 (13%)
New CMT SPV3 one
34 (34%)
I don't know...?
53 (53%)

Total Members Voted: 100

Author Topic: The New Halo Pack ///!!!RELEASED V1.2!!!///  (Read 165174 times)

Whoa Kevune. Nice page stretch.

That G36 is coming along, but detail overload. Is this for Blockland? You don't really need bullet detail, and colors seem to be a little messed up. I know this isn't done so good job so far.

Whoa Kevune. Nice page stretch.

That G36 is coming along, but detail overload. Is this for Blockland? You don't really need bullet detail, and colors seem to be a little messed up. I know this isn't done so good job so far.
Alot of people like the ejected bullet model.People, like gcat, make the bullet model very fancy.

Whoa Kevune. Nice page stretch.

That G36 is coming along, but detail overload. Is this for Blockland? You don't really need bullet detail... I know this isn't done so good job so far.
Danke, Mann. I originally wanted it to be a bit higher quality model than my M16A4, but I got so into detail with it that any part w/o full detail seemed like a half-painted canvas. Then it soon turned into something more Cinematic Mod quality and then I got the idea of "Why not make a CM for Blockland? Or at the very least a few weapons!"
I guess if I can finish the G36 as sub-originally planned, I might make a few more H&K weapons, but not quite as detailed. This thing probably has more poly's than all the AR's in GCat's unfinished pack put together, and it's still not done.
...and colors seem to be a little messed up.
Like I stated in my previous post, right before the G36's images, I haven't put a texture on anything at all, with the exception of the fire selector, spent cartridge, unspent cartridge and hands. The fire selector was only textured to show it's presents, without the texture it'd be almost invisible. Le boolate bcuz it was already done



No new progress, I decided to take a break and melt my mind in any game I can find. I would spend my life in TF2's offline practice, Steam will still log in and launch games, but apparently if you don't have an internet connection long enough(about a week), when you try to load a map the Steam validification will fail.

It's amazing how much you can accomplish in a day when you don't spend 13 of your 14 waking hours a day on it. (jk, I still don't do stuff)
Whoa Kevune. Nice lovey transition frame there! Oh, and the page stretch was awesome, too.
Le fixed

Quote from: Me
Quote from: Me
Quote from: Me
Quote from: Me
Quote from: Me
*le forget. YES.

I got my internet back =D






So Mid, any news on the recovery of the pack?

So Mid, any news on the recovery of the pack?
Lol, maybe in a few months it will be done.

Alot of people like the ejected bullet model.People, like gcat, make the bullet model very fancy.
Bullet shell.
Not the bullet itself


Both.
nonono.
The tip of the cartridge is the actual bullet, what gets fired.
The brass casing is the spent shell, what gets ejected.



Your minds have now been blown.

What I meant was that you don't need bullet detail in the mag. Or detailed shells.



Your minds have now been blown.
Thank you.
My mind hasn't been blown though.

What I meant was that you don't need bullet detail in the mag. Or detailed shells.

Reloading

Thank you.
My mind hasn't been blown though.

You're in denial

nonono.
The tip of the cartridge is the actual bullet, what gets fired.
The brass casing is the spent shell, what gets ejected.

Exactly.

So Mid, any news on the recovery of the pack?
Actually yes. My friend is sending me something to re-magnetize my hard drive, and I should have it running before the week is out I hope :D