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Author Topic: Caravan Raider's [Part two? What? Yes, part 2 is coming soon!]  (Read 5341 times)

What, another? Yes, another! Now with more medieval! This is still a work and progress, and the banner is the only picture I have, but what I have so far is very nice, if I do say so myself. I bumped this because of updates, and because you people need to host it. Notice the smexy new pics and info.

Ok this sounds great and all, but what is it?
There are three teams, the caravan drivers, the guards, and the raiders. The main point of the caravan drivers is to survive until the end of the map.
The guards protect the caravans, and the raiders attack them. There are much more raiders then guards, but the guards are stronger, and they can use the caravans as cover.
The said caravan is Kaje's (is that right, Kaje made it?) covered wagon. What? Too fast you say? That's why we can edit scripts! The caravan is much slower, and has seemingly infinite health.
You only have one life, obviously. The terrain is a rocky valley surrounded by trees and bushes, with the occasional rocky hill (archers can have some fun). The dense forest provides great hidings spots for raiders, providing GREAT ambush points. One team can win very easily, depending on how good their commander is, and how bad the others is.
Knights, or guards, cannot jump. This can cause problems at the river, I guess you'll just have too look for those completely unnoticeable rocks that provide a good way across...
The spawn system is something unique I decided to do. When a player spawns, on either team, there are variable events to randomize what class that person is, whether that be a archer, a heavy unit (pike, mace, ect.) or just a standard swordsman. The knights, or guards, have 20 seconds of wait before spawning, so the raiders have time to set up the ambush. Can the raiders spawncamp? Well, yes, in theory. But that's what the made the ban button for.

Weapon Possibilities:
Each time you spawn, one weapon is randomly selected.
For the Guards, you are going to be chosen from 4 different weapon types, all players with 200 health and no jump, besides the mage. They are:
The Shortsword, most common weapon chosen for the guards.
The Pike, the strongest weapon on the guard team, not too rare.
The Long Bow, the weapon chosen for every archer.
The Mage, this class is VERY rare and the user has light magic, this makes them the healer of the group.

For the Raiders, you will be chosen between 5 classes, all players being able to jump, the weak being 80 health, the stronger maxing out at 120. They can all jump. They are:
The Dirk, weak weapon, but the user is quite fast, and is the best ambushing unit on the team.
The Morning Star, a mace, fairly common, slow hitting but strong, the user gets 120 health
Short War Bow, the archers weapon.
The War Axe, stron 1 sided axe. Fairly rare, user gets 120 health
The Mage, this class is VERY rare and the user gets fire magic, making them very deadly.

Pics:



Got bored, made shroom.


Now, I thought you said it was a CARAVAN we were raiding...












Story Time!

From the Gaurds perspective:

   “Sir!” yelled a young boy named Vipes. “The map says that we took the wrong turn! This is the blocked entrance; the secondary entrance was back on that road we saw a couple miles back.” Sir Fragite looked out across the forest. He was a hardened veteran, fighting in the king’s army for 25 years now; he was truly honored to be on this mission. It was simple, bring the peasants to the old castle and guard them until reinforcements arrived.
“Well its too late now, lad, we’ll just have to keep moving. Driver!”
“Yes suh,” the driver said in his eastern drawl. Fragite personally hated him, but he held back his anger out of clear loyalty to the king.
“Can you get the cart across this river up ahead?”
“Seems easy enough, suh, but you fellas might have some trouble getting’ across.” Sir Fragite snorted, “Bah! You think a puny river can stop the king’s army? It will take more then that to stop us.”  The driver gave Fragite a blank stare. “I’m sure it will, suh.” They continued on.
   “Sir!” Said Vipes in a quavering voice, “A-are there supposed to be corpses around here? I think maybe we should turn back.”
   “This is an old castle, there were many fights by it. I’m sure they’re very old. If its anything else, we can handle it, the kings army wont be stopped by a few puny rebels.”
   And that’s when the first arrow flew.

From the Raiders perspective:

   Aplemis was lazily herding a bug around with his knife when he looked up from his post and saw a wagon train. He jumped to attention and noticed the kings seal on the soldiers breastplates. That’s the kings army! But what are they doing here?
   “Oye, you two, come look at this,” he said to the group of bandits behind him.
   “What is it?” said one.
   “The kings army sent a caravan.” All bandits but Aplemis looked at each other for a few seconds, then scrambled back to their tents to grab there weapons.
   “Oye, what are you doing?” yelled Aplemis. The bandits stopped and looked at him with confused expressions.
   “Isn’t it obvious?”
   “I think its more then obvious!”
   “Were taking it!” they all yelled at once, an ran into the road. Aplemis shook his head, “Gah! This better be worth it.”
 

 

I do take constructive criticism and suggestions. There will be more pictures and info to come, just stay tuned! The main updates in this are the leaves on the ground, updated longer map, new spawning system, and a 20 second delay before the guards spawn, giving the raiders time to hide.
« Last Edit: July 31, 2011, 11:35:53 PM by RedGajin »

Wow. Sounds amazing. You should make the caravans indestructible, but if hit by fire, they take some damage. Also, post some pics. <3

PS: I love the banner.
first

Wow. Sounds amazing. You should make the caravans indestructible, but if hit by fire, they take some damage. Also, post some pics. <3

PS: I love the banner.
first
Thanks, although I'm not sure how to do the fire thing, I might have to ask someone.

Oh snap

This sounds awesome :D
I have been waiting for one of these. <3

Oh snap

This sounds awesome :D
I have been waiting for one of these. <3
Thanks

Also, I've been having some problems making large/medium sized trees. If anyone could help me with that, it would be awesome.

That logo, or whatever it is, IS gorgeous!

That first artwork thingy looks awesome!

Mu-mumu-mumumumumumuMUSHROOM!!!!!!!!

That logo, or whatever it is, IS gorgeous!
That first artwork thingy looks awesome!
Thanks.
On the topic of updates, the trees can now be entered, allowing great ambush points for the raiders, and there is now a river at the center of the map. And its not just for looks, either! People cant cross it without going across the rack path, but the caravan can cross over it with ease. And the player types can't jump.
EDIT: And for spawning, each team gets randomly selected warriors, based on how they spawn. For example, the knights could get all horsemen, but nothing else, and the raiders could get all archers.
« Last Edit: June 30, 2011, 01:43:44 PM by RedGajin »

Looks kinda nice so far.

The trees don't seem to fit the theme though as they look like nicely trimmed trees you would put in your backyard.
And I hate when people make rivers above ground... It just looks so out of place.

I do like the hills and stuff and it sounds cool that you can go into the trees to ambush the caravan.
Keep up the good work. (Just maybe fix the river? :3)

Looks kinda nice so far.

The trees don't seem to fit the theme though as they look like nicely trimmed trees you would put in your backyard.
And I hate when people make rivers above ground... It just looks so out of place.

I do like the hills and stuff and it sounds cool that you can go into the trees to ambush the caravan.
Keep up the good work. (Just maybe fix the river? :3)
Yeah, thats why I said I had problems with the trees. As for the river, I realized I should put one after I made the rest of the map, so I had to make it raised.

The build could really benefit if you made the river actually go underground. Of course it would probably be a lot of work, and might not be worth it if you are aiming for a quicker-made build.

Other than that, good job

The build could really benefit if you made the river actually go underground. Of course it would probably be a lot of work, and might not be worth it if you are aiming for a quicker-made build.

Other than that, good job
Indeed, although I don't feel like destroying the whole center part of the map just for the river.

Also, more updates, there is now a road (pics soon) and you CANNOT shoot out of tree's. Why? Unrealistic you say? Legos can't walk either! Its so the raiders have to expose themselves, such as going up on a tree, or jumping in front of the caravan, instead of just hiding the whole time. Keep in mind, the knights can't jump. When was the last time you saw a guy with pounds of armor on jumping around? The archers on the knights team CAN jump, however, along with the horses.
The caravan also has a 'giddy-up' thing that allows for a short burst of speed from the horses, good if you are near the end and all guards are dead.
I should be putting this all on the main post...
« Last Edit: June 30, 2011, 02:35:28 PM by RedGajin »

... CANNOT shoot out of tree's. Why? Unrealistic you say? Legos can't walk either! ...

hehe

The players that CAN jump, do they jump as high as usual?
I think the default height of jumping is too high.