Author Topic: Armetures. [Blender]  (Read 1559 times)

Well, i made a weapon and all that stuff but i dont know what to do with the armetures, so that the player can hold the weapon and that stuff. Do i just add the armeture posission it and name it and done or do i have to make it the child or parent of anything.

Also my textures dont export with blender if someone could kindly walk my through getting the texture to go with model using Blender i would apreciate it.

LowPolyCoop: Basic .DTS files
LowPolyCoop: Texturing .DTS files
RealmWarsGame.com: .DTS node names

As far as I know for things like MountPoints, add an Empty in the position of it (on handle, end of barrel, etc) and name it with one of the names in the third link and then have it as a child of the Detail# empty in your scene. Any points not set but are referenced in code (mountPoint and muzzlePoint, mainly) will be the default 0 0 0 position in your model.

That textureing one didnt help, Sorry. Thanks for others though.