Author Topic: DSQ Tweaker  (Read 1716 times)

I've seen a lot of topics regarding default playertype animation, about how like you can't animate it without making a new playertype.
I was browsing around Garage Games, and I stumbled upon a program that allows you to, as the title implies, tweak or possibly make a new animation.

Figured if I'm going to get money soon, I could try and buy this.

I already know how to apply animations to the default player.

I just can't make animations.
I'll check out the demo and see if it works easier than Blender animations.

I already know how to apply animations to the default player.

I just can't make animations.
I'll check out the demo and see if it works easier than Blender animations.
No, I mean you can add or modify animations to a .DTS file.

No, I mean you can add or modify animations to a .DTS file.
Overwriting any base file that's not an image or sound will cause problems.
Also, this is called DSQ tweaker, and all player models use DSQs.
Only weapons and static shapes have the animations in the DTS file.

Wait, Chrono, would it be possible to package just a DSQ with a bit of script, to get it to apply to the default player?

Cause it seems like that is what you are implying... :S

Wait, Chrono, would it be possible to package just a DSQ with a bit of script, to get it to apply to the default player?

Cause it seems like that is what you are implying... :S
No, you can't do that because you need to completely finish the datablock which stores all the DSQ information before you create the player. However, the script for both when the player is created and when the DSQ datablock is created are DSO'd. Thus, you need to copy the default player files (.dts, .dsqs that you're using, and textures) to an add-on, create a new datablock for the DSQ stuff, then create a new player datablock.

No, you can't do that because you need to completely finish the datablock which stores all the DSQ information before you create the player. However, the script for both when the player is created and when the DSQ datablock is created are DSO'd. Thus, you need to copy the default player files (.dts, .dsqs that you're using, and textures) to an add-on, create a new datablock for the DSQ stuff, then create a new player datablock.
Hrmk.

'Cause I was wondering if you could package an emote that was a player animation (Like taunting in TF2) as a separate add-on.