Poll

What sort of tracks do you want to see?

Kart
Forest
Beachside
City
Gran Prix Road Couse
Super Speedway

Author Topic: Racing Add-ons  (Read 3202 times)


I would just make some rings to fly through and an epic skybox.

Should I release Special Stage Route A, or wait until I have more done and release them as a pack?
Rings... really? what about city streets you have to fly through, squeezing through tiny alleyways, and all that stuff?

Release Special Stage Route A.

I would like to see some type of.. Oh man I forgot what it's called... Baja 1000 race track

Due to the poll results, work has begun on Special Stage Route B, which will feature more long highway segments.

Gah, this is really getting stupid. F8 admin orb isn't working, and I'm lagging like hell. I'll try to get SSRA out.

Stupid issues fixed. Attempting to find out why SSRA crashes on my desktop. Nothing found in console.

SSRA looks awesome so far. Can't wait to see how it turns out in the end.
Btw, is the track made as a single interior or several interiors tiled next to eachother? The latter could be the reason why you're crashing.

It's tiled, but it stopped crashing. There's just one simple syntax error to fix.

Re-build it as a single interior and remove all hidden faces. This will make the map a lot less resources.

There is a God! No crashes, syntax errors or anything anymore! All that's left is to move it to my laptop to remove the Mac archives!
Expect an RTB upload in the next few days.

I would have fused the roads into a single Legacy DIF, but then there would be alot of realigning of the building interiors, and this
project couldn't have been delayed any longer.

Rushing a map is generally not a good idea. Tiling interiors will use a lot of resources. Mutantz' Raceway is a horror example of this.

The track is about an eighth the size of Mutantz'. Anyway Mutantz is pretty good at making a horror example of anything.

Locking topic. No one wants to make a racing gamemode so I'll put up a project topic for my maps.