Forgive me for another help topic, I've encountered an error now in the map I'm making where I simply fall through it, if I recall I think the problem started when I changed the SquareSize. I've subsequently changed it back and to other sizes but the problem persists
It's nothing to do with Set Empty.
Have I done something stupid? Any help appreciated.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
saveName = "A Tropical Forestlarger";
name = "A Tropical Forestlarger";
};
new MissionArea(MissionArea) {
Area = "-1040 -1064 2080 2128";
flightCeilingRange = "20";
flightCeiling = "600";
};
new Sky(Sky) {
position = "312 96 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "base/data/skies/sky_blue2/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "1500";
fogDistance = "1000";
fogColor = "0.800000 0.900000 0.900000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.000000 0.000000 0.000000 1.000000";
fogVolumeColor2 = "0.000000 0.000000 0.000000 1.000000";
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
windVelocity = "0.25 0.25 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "0.800000 0.800000 0.900000 1.000000";
ambient = "0.300000 0.300000 0.500000 1.000000";
};
new TerrainBlock(Terrain) {
rotation = "0 0 -1 90";
scale = "16 30 30";
terrainFile = "./TropicalForestLarger.ter";
bumpTexture = ".";
squareSize = "8";
bumpScale = "7";
bumpOffset = "0.01";
zeroBumpScale = "6";
RepeatTerrain = "1";
locked = "true";
};
new SimGroup(PlayerDropPoints) {
new SpawnSphere() {
position = "605.652 452.867 233.971";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
canSetIFLs = "0";
radius = "80";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
};
};
};
//--- OBJECT WRITE END ---