Author Topic: 99 max players in a server???  (Read 4342 times)

Most people are able to host 99 players, however upload speed gets in the way.

How's my upload?



Also, I have 4 GB of RAM, not sure if that will help.

It is funny isn't it?

Am I good?


The funny thing is I never port forwarded to host my servers.

i tried the $pref::Server::maxplayers=99; thing but when i pressed f2 to show the player list it still said 1/32, not 1/99. thanks for trying though :(
That still stays even if you change the server name but if you refresh it should update.

u guys should get one of those gamer magizine or whatever and it shows u how to build a computer that is better than the best computer in the market I'm building mine as soon as i get all the parts

u guys should get one of those gamer magizine or whatever and it shows u how to build a computer that is better than the best computer in the market I'm building mine as soon as i get all the parts
What the hell does this have to do with this topic??????

im serious... im starting to wander if this is even related to my subject! i just want to have 99 people for a build im making. ive had 32 of 32 people in my server and was getting irc's about people asking to join. WHAT DO I DO THEN D:!!!

You need to use a dedicated server to do this.

Once it's started:
$Pref::Server::Maxplayers = 99;

MMmmmm Chrono you seem to barge in everything I try to help with and you solve it thanks for lifting stuff off my shoulders even though i wanna solve it :/



The only reason Kalphiter can get up to 99 players is because he uses a super-awesome server computer, yours isn't nearly as good as his. Your computer would crash first.
I like how you jump to conclusions. Also you have no idea what you're talking about in the first place lol

I like how some people have no clue what they're talking about.

Most people are able to host 99 players, however upload speed gets in the way.
Then you get pwned.

Say you're sorry!


How's my upload?



Also, I have 4 GB of RAM, not sure if that will help.

Am I good?


The funny thing is I never port forwarded to host my servers.

Here's your answer.
As far as bandwidth goes, you need 32kbps of upload per player to make sure you don't bottom out.  So for a hundred players you need at least 3.2Mbps of upload.  Also this needs to be real, sustainable bandwidth.  I know that some cable providers give you a little boost for the first few minutes of heavy usage but will eventually throttle it back down.  Also [tinfoil hat] I suspect they may artificially prioritize popular speed test sites. 


For cpu usage, it's number of bricks * number of players.  100 players with ~5000 bricks is probably no problem, but 100 players with 100k bricks is basically impossible.

Just to let you know vehicles hog bandwidth.
Sorry about the bump, but....

I would like to say Vehicles or maybe just Jeeps lag the server like forget! I did a test, I had 9 players playing on a Sumo Jeep server and the upstream was 120,000 B/s (937kbps). So about 100kbps for each player. Only about 400 bricks were on the server! Then I cleared all the bricks and loaded a 6k build, to see if Jeeps were causing the high bandwidth consumption. The results were stunning! I was only using 30,000 B/s (234kbps). So only 26kbps were being used by each client, proving Badspot was right. I'm just wondering why when everyone or at least most people are in a jeep it uses so much more bandwidth??? Like 4x the amount! D: Does it really have to send 4x-5x more data?

EDIT: I got 16 players on my server and it was using 380,000B/s (2968kbps), while we were all in jeeps. That's 185kbps per client! D:


i think it works on a normal server, it's just that i noticed that when somebody changes the max players ingame, the client doesn't notice and displays the old maximum

99 Players is horrible... Wonder why in BF2 and that you gotta 'rent' servers because they will CRASH your computer.

i think it works on a normal server, it's just that i noticed that when somebody changes the max players ingame, the client doesn't notice and displays the old maximum
Strange... I just tested setting my max players to 99 on a non-dedicated and it worked.

It used to go to 32, and it wasn't just the client 'not noticing'.