Most people are able to host 99 players, however upload speed gets in the way.
i tried the $pref::Server::maxplayers=99; thing but when i pressed f2 to show the player list it still said 1/32, not 1/99. thanks for trying though :(
u guys should get one of those gamer magizine or whatever and it shows u how to build a computer that is better than the best computer in the market I'm building mine as soon as i get all the parts
The only reason Kalphiter can get up to 99 players is because he uses a super-awesome server computer, yours isn't nearly as good as his. Your computer would crash first.
I like how some people have no clue what they're talking about.Most people are able to host 99 players, however upload speed gets in the way.
How's my upload?Also, I have 4 GB of RAM, not sure if that will help.
Am I good?The funny thing is I never port forwarded to host my servers.
As far as bandwidth goes, you need 32kbps of upload per player to make sure you don't bottom out. So for a hundred players you need at least 3.2Mbps of upload. Also this needs to be real, sustainable bandwidth. I know that some cable providers give you a little boost for the first few minutes of heavy usage but will eventually throttle it back down. Also [tinfoil hat] I suspect they may artificially prioritize popular speed test sites. For cpu usage, it's number of bricks * number of players. 100 players with ~5000 bricks is probably no problem, but 100 players with 100k bricks is basically impossible.
Sorry about the bump, but....I would like to say Vehicles or maybe just Jeeps lag the server like forget! I did a test, I had 9 players playing on a Sumo Jeep server and the upstream was 120,000 B/s (937kbps). So about 100kbps for each player. Only about 400 bricks were on the server! Then I cleared all the bricks and loaded a 6k build, to see if Jeeps were causing the high bandwidth consumption. The results were stunning! I was only using 30,000 B/s (234kbps). So only 26kbps were being used by each client, proving Badspot was right. I'm just wondering why when everyone or at least most people are in a jeep it uses so much more bandwidth??? Like 4x the amount! D: Does it really have to send 4x-5x more data?EDIT: I got 16 players on my server and it was using 380,000B/s (2968kbps), while we were all in jeeps. That's 185kbps per client! D:
i think it works on a normal server, it's just that i noticed that when somebody changes the max players ingame, the client doesn't notice and displays the old maximum