Author Topic: Vehicle death animation  (Read 993 times)

Would it be possible to model and script a death animation for a vehicle (as an example, plane gets shot down, tail flies off, plane goes into flatspin, explodes and normal debris spawns)

Also, can I get a fully jointed model of the Stunt Plane?
« Last Edit: July 09, 2011, 08:14:28 PM by Gojira »

Would it be possible to model and script a death animation for a vehicle (as an example, plane gets shot down, tail flies off, plane goes into flatspin, explodes and normal debris spawns)

Also, can I get a fully jointed model of the Stunt Plane?

The stuntplane, just get Shaper and import the .DTS and then export it to whatever possibly.

And for a death animation... just check out Racer's Mechs they seem to have there legs fall out which to my knowledge is a animation.

And use shaper for that also.


Then ask people who make things.

I just want a .blend for the stunt plane.

just check out Racer's Mechs they seem to have there legs fall out which to my knowledge is a animation.
Those are bots, not vehicles.
Inb4Derp

Get a .dts to .blend coverter. If there is such a thing.

No, there isn't. Can ANYONE answer me on the Animation subject?

No, there isn't. Can ANYONE answer me on the Animation subject?

Just experiment and see if it works?

Wow, nine times as many views as replies?

1. tail flying off- Can be accomplished through nodes and timing
2. plane going into flatspin- Can be accomplished. I highly suggest that you script it to whether the plane is moving at the appropriate speed.
3. explosion with normal debris-Yes, can be accomplished

This is possible, but animation of the collision box is not possible.