Poll

Should I re-do Heavy's Boxing gloves?

Yes
18 (62.1%)
No
11 (37.9%)

Total Members Voted: 29

Author Topic: The New Fists Pack--Looking for a scripter.  (Read 5046 times)

Seriously, we've got the TF2 fists, and those don't help much, and we have the other fist that uses an empty model.

If someone can script the model I make, then this could be something new.
Also, pics and exported model can be done within a few hours, the rest of the other possible fists may or may not be done.

I'm thinking of-
-Heavy's Boxing Gloves(both kinds, barbed wire and bare)
---
-Simple little blockhead fist.
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-Knuckle Dusters
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-Powerfist(not likely)
---No Picture Yet
Gloved Fists
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-LoZ gauntlets-esque Gloves. Okay, I'll make the real Gauntlets that link used back in Ocarina of time, but not now.
--
-And some other things I'll think of.

BTW, I would like a scripter to help me on this.
« Last Edit: July 22, 2011, 09:01:52 AM by The Corporation »

What do you not like about the TF2 fists?

What do you not like about the TF2 fists?

Colored hands and for some reason the fingers bend. I would prefer a default blockland hand flailing around myself.


It's one thing to copy a game amd make a blocko version out of it but it's another issue when you turn it into an exact copy.

Colored hands and for some reason the fingers bend. I would prefer a default blockland hand myself.
Yeah. That would be nice. But the TF2 fist are supposed to look like the ones from the game, so its not the models fault.

What do you not like about the TF2 fists?
They are totally useless, if you have ever used them in Jail RP, there is like a 1/100 chance that you V.S. a guard will win.
Also you punch the fist comes back then it hits, that annoys the crap out of me!

I'm curving the fingers some, but not enough to make it look bad

I'm curving the fingers some, but not enough to make it look bad
I trust your modeling abilities

I can't wait till this comes out :D

Thinking about adding gloves, knuckle dusters...

Screw it.

I'll make a model set.

How about fists the use the default hand, and just move when clicked, nothing special, but still cool.


Working on the smoothshading, so it doesn't look to blurry.
Also, I've got a script idea that might be able to match the problem with colored hands.
Have no idea if it will work though.
« Last Edit: July 12, 2011, 06:06:58 PM by The Corporation »

Working on the smoothshading, so it doesn't look to blurry.
Also, I've got a script idea that might be able to match the problem with colored hands.
Have no idea if it will work though.

I would turn the curves into separate face to make it look more blocko.

I would turn the curves into separate face to make it look more blocko.
Meh, I'm probably going to make two versions of each of the fists.

Meh, I'm probably going to make two versions of each of the fists.

They look good either why though.