Author Topic: Animated prints?  (Read 828 times)

Hi I was wondering how do I make a anImated print? As if you were gonna pick a print when you select a brick. Ibwould like this so I can make like security cameras and tvs. If not animated how do I make a regular print



You cannot get animated prints with the current engine.
The only way to do something like that would be using events.
A security camera isn't going to work out either.

A security camera isn't going to work out either.
The best thing to use for a security camera is camera events.

it would require a spam ton of prints. we had it on the blockoworld server. +1000 plus downloads. bad idea...

it lagged people too...

Ok then how would i make a pic into a print

Ok then how would i make a pic into a print
Do this:
Introduction

v9 has a new add-ons system, as most of you know. In the new add-ons system, all custom content is treated as an add-on. Maps, decals, and everything else that wasn't treated as an add-on before now is.

Prints


In order to release your print, you will need to make it an add-on. You probably won't want to go through the trouble to do this for each individual print, so you should start releasing your prints in packs.

First, create a new folder. It doesn't matter what you name it.

Inside of this folder, create two files. Name one Description.txt and the other Server.cs.

Leave Server.cs blank. Prints are automatically executed so you do not need to execute anything or add any other code code. Server.cs just tells the game "Hey, this zip is an add-on, so stick it on the add-on list please!"

In description list, type:

Code: [Select]
Title: My Prints
Author: Me
Print textures for (bricktype) bricks.

Now create two more folders inside of the first. Name one icons and one prints.

Your folder should now look like this:


Copy and paste all of your printss into the prints folder. Copy and paste all of your print icons into the icons folder.

Create a new zip file. Put the icons folder, the prints folder, description.txt and server.cs into it. Now you need to name the zip file.

The naming convention is as follows Print_brick_name.zip. You always begin the file with Print_. The brick is whatever brick these prints are supposed to appear on. Here are the possible brick names for standard print bricks:

1x1 - (includes 1x1 and 4x1x4)
1x1f - (includes 1x1 tiles only)
2x2f - (includes 2x2 tiles only)
2x2r - (includes 2x2 sloped prints only)

End the file with whatever the name of your print pack is. This keeps two different print packs from overwriting eachother.

Here are some example files:

Print_2x2f_Default.zip (default 2x2f prints, you shouldn't name a file this)
Print_1x1f_ornamental_tiles.z ip (ornamental tiles for 1x1 tiles)
Print_2x2r_computers.zip (different computer screens for a 2x2 sloped brick)
Print_1x1_doorbells.zip (doorbells for 1x1 print bricks. Note you will be able to place the doorbells on 4x1x4 bricks too.
Print_1x1_posters.zip (posters for a 4x1x4 brick. You will be able to place them on 1x1 bricks too)

Upload them to a site and you are done. All people need to do to install them is drop them in their add-ons folder.

You cannot get animated prints with the current engine.
The only way to do something like that would be using events.
A security camera isn't going to work out either.
a script could probably be made, to check if the bricks have a certain print, then update it