Author Topic: Custom LCD's  (Read 580 times)

I was wondering how I would create custom LCD's, like the bedroom clock, if I were to succesfully create my own, using different images, with the help of plornt, I think I could replicate a GIF in blockland on a .dts, I looked at the code

//--- OBJECT WRITE BEGIN ---
new StaticShapeData(LCD) {
   category = "Misc";
   className = "StaticShapeData";
   shapeFile = "base/data/shapes/environment/LCD.dts";
   emap = "0";
   renderWhenDestroyed = "1";
   mass = "1";
   drag = "0";
   density = "1";
   maxEnergy = "0";
   maxDamage = "1";
   disabledLevel = "1";
   destroyedLevel = "1";
   repairRate = "0.0033";
   rechargeRate = "0.4";
   inheritEnergyFromMount = "0";
   isInvincible = "0";
   firstPersonOnly = "0";
   thirdPersonOnly = "0";
   useEyePoint = "0";
   observeThroughObject = "0";
   noIndividualDamage = "0";
   dynamicType = "0";
      class = "LCD";
};
//--- OBJECT WRITE END ---

and figured out that whatever changes the color would have to be defined by .dts,


I to have wondered how to do this, But looking at Badspots models/maps for AOT I've noticed theres no script controlling animation, My guess its a python script within the .dts file controlling the animations, But i could be so wrong.