Author Topic: Surreal Cosmos (development three)  (Read 14661 times)

600x420 screen with 32x32 tiles.



























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dev video 3

http://www.youtube.com/watch?v=Kxto6qyUvi4

see if you can see what's different from the last video!

i centered the sprites and smoothed out the walking animation

nerfed jumping a bit, may nerf it even more later





Health and Ammo GUI.

dev video 3

http://www.youtube.com/watch?v=Kxto6qyUvi4

see if you can see what's different from the last video!

i centered the sprites and smoothed out the walking animation

nerfed jumping a bit, may nerf it even more later



You centered the sprites and smoothed out the walking animation and nerfed jumping?

You centered the sprites and smoothed out the walking animation and nerfed jumping?
how did you know  :cookieMonster:

I can try making a better character sprite, if you want.

discussion about some weapon tier stuff:

Quote
Monocle Gundam: do you have any ideas about the sword tiers?
ottosparks 00 0 0 000: not many
Monocle Gundam: ah
Monocle Gundam: can you at least list them?
ottosparks 00 0 0 000: metal types > plasma types > energy types
ottosparks 00 0 0 000: well more like
ottosparks 00 0 0 000: metal types; plasma types < energy types
ottosparks 00 0 0 000: metal is completely different and still  exists through the whole game, but plasma is stronger but doens't come in until later on
ottosparks 00 0 0 000: energy is stronger than plasma, and comes in near the end
ottosparks 00 0 0 000: plasma and energy types are seperate because they require energy cells to use
ottosparks 00 0 0 000: so ideally you keep a metal type if you run out of energy cells
ottosparks 00 0 0 000: metal type is always weaker than plasma at the same tier, and energy is always stronger than plasma at the same tier.
Monocle Gundam: then what was that sword i made in the last few pages
ottosparks 00 0 0 000: i think that'd pass as plasma
Monocle Gundam: plasma? laser?
Monocle Gundam: ah
ottosparks 00 0 0 000: also,
ottosparks 00 0 0 000: bullet-based guns will always have a shorter lasting supply than plasma/energy weapons since
ottosparks 00 0 0 000: 1) bullets are a single object and can only be shot once
ottosparks 00 0 0 000: 2) bullets don't do as much damage
ottosparks 00 0 0 000: 3) bullets cannot be recharged in any way
ottosparks 00 0 0 000: you have to buy more bullet.

ew blood im not playing this game if there is blood in it because I am offended by that.

ew blood im not playing this game if there is blood in it because I am offended by that.

That's not blood, it's taco sauce.

The entire plot of the game is to find a replenishable source of taco sauce because your frigate ran out of taco sauce

I find the way the guy kicks his legs out when he's falling irritating.

concept of sorts of wepon tier


availability throughout storyline doubles as "tier level" thing


concept of sorts of wepon tier


availability throughout storyline doubles as "tier level" thing


Dude can you not make straight lines in paint or what?

concept of sorts of wepon tier


availability throughout storyline doubles as "tier level" thing


Can you explain what the difference is between Plasma and Energy?

Dude can you not make straight lines in paint or what?
too lazy to try and make it perfect for that

Can you explain what the difference is between Plasma and Energy?
i already did just a few posts ago.

Quote
ottosparks 00 0 0 000: metal types; plasma types < energy types
ottosparks 00 0 0 000: metal is completely different and still  exists through the whole game, but plasma is stronger but doens't come in until later on
ottosparks 00 0 0 000: energy is stronger than plasma, and comes in near the end
ottosparks 00 0 0 000: plasma and energy types are seperate because they require energy cells to use
ottosparks 00 0 0 000: so ideally you keep a metal type if you run out of energy cells
ottosparks 00 0 0 000: metal type is always weaker than plasma at the same tier, and energy is always stronger than plasma at the same tier.