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Author Topic: Escape Overlay Released [NARG]  (Read 496119 times)

Can you add support for custom re-skins?
So I could use my modified aero pack on here?
I will pm you the ui pack.

I thought custom skins didn't need extra support, you just change the bitmap on the profile and be done with it for all gui windows and stuff.

I thought custom skins didn't need extra support, you just change the bitmap on the profile and be done with it for all gui windows and stuff.
Oh nice to know.
Btw do you know if this is making akimbo pistols mal-funtion?
Or if its breaking with the use key addon?
My use key fires one akimbo and the normal click fires the other.

Oh nice to know.
Btw do you know if this is making akimbo pistols mal-funtion?
Or if its breaking with the use key addon?
My use key fires one akimbo and the normal click fires the other.

I do not know what the use key is if there is one different from left clicking the mouse, but they keys that TMBI affects are:
   0-9 keys
   arrow keys
   left control
   mouse wheel scroll
   B key

Nothing else should be affected.

I do not know what the use key is if there is one different from left clicking the mouse, but they keys that TMBI affects are:
   0-9 keys
   arrow keys
   left control
   mouse wheel scroll
   B key

Nothing else should be affected.
Edit:The use key was the one causing issues.
Also Nexus you should add these buttons for the Aero Theme Pack users, it makes the buttons look even better.

http://www.mediafire.com/?nby52000nxn455u

If you could add a pref to select wether to use these or the ones included in TMBI it would be even better.
Or you could just put this in OP if you would please kindly do so.
« Last Edit: April 30, 2012, 11:58:13 PM by ShadowZero »


http://forum.blockland.us/index.php?topic=191564


also, how does the default brick gui get the right colors if the colors are server sided?

http://forum.blockland.us/index.php?topic=191564


also, how does the default brick gui get the right colors if the colors are server sided?

What exactly is being "done dynamically via paint pallet" ?
asdf I'm so confused by everyone's posts in this thread lately.  I want to be able to answer everyone's questions, but frankly I don't know what pronoun refers to what half the time.

Also yea the use key should be 100% compatible unless you bind it to left control, in which case it will only work while TMBI is closed.

you got the color pallet in the lower left
YES?
you have DEFAULT BRICK INVENTORY on the bottom
YES?
plant a ghost brick
OK?
scroll the PAINT
GHOST BRICK and INVENTORY CHANGE COLOR


how does it do this

Code: [Select]
%c = new GuiBitmapCtrl("TMBI_SLOT_"@%x@"_"@%a)
{
profile = "HUDBitmapProfile";
horizSizing = "right";
vertSizing = "bottom";
position = 64*%a SPC "0";
extent = "64 64";
minExtent = "8 2";
visible = "1";
bitmap = %val;
};

if($pref::Hud::RecolorBrickIcons)
{
%color = getcoloridtable($currSprayCanIndex);
%colorA = 1-((1-getword(%color, 3))*$tmbi::pref::transweight); //on a diet, weighs less
%c.setcolor(getwords(%color, 0, 2) SPC %colorA);
}

But if you were talking about coloring the gui or whatever based on paint pallet, that doesn't make sense to me because it is mixing a server dictated coloring thing with something client sided.  If you join a server that no longer has that same color, what then?  It's better just to have a client sided color manager.

That freaking color wheel took me 3 hours, four sodas, and two pieces of scratch paper to figure out, but it turned out to only be like ten lines of code.  Dissapoint.
« Last Edit: May 01, 2012, 12:35:41 AM by Nexus »

so it's dynamically colored based on which paint color you have selected?

so it's dynamically colored based on which paint color you have selected?

Please tell me what "it" is

When you posted
can't you do that dynamically based on the paint pallet?

I was and still am completely lost as to what you are referring to.
I realize now you are talking about the ghost brick and icons, but I think it was something else before.

the TMBI bricks in the scroller thingy

at the bottom there, you're selected on the 8th one

the TMBI bricks in the scroller thingy

at the bottom there, you're selected on the 8th one

Yea, if you have the pref enabled, the images of the bricks change color with the paint can.  But not the inventory itself.  But did you then talk about a different gui something changing color as well?


An idea for you Nexus: Make a mod where you push a keybind and it records the path you want. Push the other keybind and it makes you walk that path.