Author Topic: Large brick resulting from this blb?  (Read 382 times)

 I have a blb in an add-on folder that apparently leads to this:



Here is the .blb:

Code: [Select]
1 2 3
SPECIAL

xx
dd

1

0 0 0
1 2 3
COVERAGE: //TBNESW
0 : 2
0 : 2
0 : 1
0 : 2
0 : 1
0 : 2

----------------East quads:
2

TEX:SIDE
POSITION:
0.497 -0.979 -0.108
0.497 0.015 -0.108
0.497 -0.979 -0.435
0.497 0.015 -0.435
UV COORDS:
7.5 0
8 0.5
0.99999 0.5
1.49999 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1



TEX:SIDE

POSITION:

0.497 -0.979 -0.108

0.497 0.015 -0.108

0.497 -0.704 0.257

0.497 -0.26 0.257

UV COORDS:

7.5 0

8 0.5

0.99999 0.5

1.49999 0

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1

----------------South quads:
2

TEX:SIDE
POSITION:
0.497 -0.979 -0.108
-0.497 -0.979 -0.108
-0.497 -0.979 -0.435
0.497 -0.979 -0.435
UV COORDS:
7.5 0
8 0.5
0.99999 0.5
1.49999 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1



TEX:SIDE

POSITION:

0.497 -0.979 -0.108

-0.497 -0.979 -0.108

-0.497 -0.704 0.257

0.497 -0.704 0.257

UV COORDS:

7.5 0

8 0.5

0.99999 0.5

1.49999 0

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1

----------------West quads:
2

TEX:SIDE
POSITION:
-0.497 -0.979 -0.108
-0.497 0.015 -0.108
-0.497 -0.979 -0.435
-0.497 0.015 -0.435
UV COORDS:
7.5 0
8 0.5
0.99999 0.5
1.49999 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1



TEX:SIDE

POSITION:

-0.497 -0.979 -0.108

-0.497 0.015 -0.108

-0.497 -0.704 0.257

-0.497 -0.26 0.257

UV COORDS:

7.5 0

8 0.5

0.99999 0.5

1.49999 0

NORMALS:

0 0 -1

0 0 -1

0 0 -1

0 0 -1

Does anyone know why this is happening?  Am I missing something important in the code?

« Last Edit: July 17, 2011, 11:24:01 AM by FrogFreak »

I don't know if it's just me but those UV coords look a rather large for a "small antenna". Or it could be just me not having a clue what UV coords actually do in these cases.

Quote from the blb stickied topic in modification discussion

Quote
These define which point on the texture to draw from. Each one is a set of two co-ordinates, which match up with the corners under POSITION. 0 is the far left or top of the image. 1 is the far right or bottom of the image. Negative numbers will make the image loop that many times. (For instance, this defines the top of the 2x2 ramp brick, which has two studs drawn in one quad, because it loops twice)