I could probably work out some sort of non-laggy Whack-a-Noob game.
Just have VCE randomly spawn and unspawn small bots and when the bots are hit have setPlayerScaleBetter make them flattened and unspawn, each flatten adds one point to the scoreboard (printIncrimentAddCount or some stuff like that) and if you get over x amount of points (ifOverPrintCount or some stuff like that) it plays happy noises and awards you something.