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Author Topic: Stalkers vs Humans - RELEASED  (Read 39070 times)

Balancing is always really important.
People won't come back if it's unbalanced.

Loved playing this when it was hosted.

I want to see this server back up.

EDIT: Will the special Stalker weapons (specifically their magic and curses) ever be released? I sorta wanna use those somewhere...
« Last Edit: March 23, 2012, 12:09:30 PM by YourBuddyBill »

Woo for this being alive again I think!
Host this again you lazy SOB! 


5:40 PM - sock: i am
5:40 PM - sock: touched
Seriously, that's fantastic to hear. I'll see about rousing our lot to host it again some time (maybe with some extras?).

NINJA: No promises tho

E2:
5:42 PM - sock: post a note from me
5:42 PM - sock: dear blockland
5:43 PM - Wizzeh: ok
5:43 PM - Wizzeh: good note
5:44 PM - sock: putting the server back up sounds like a lot of fun, i think if things go well with wiz's server then we'll go ahead and purchase a dedicated from kalphiter. the new lighting system looks awesome, lighting was always a huge problem for us in svh. so yeah. please come on over to the server when it get's put up (we will probably wait for amade to get online)
« Last Edit: March 23, 2012, 08:41:45 PM by Wizzeh »

5:44 PM - sock: putting the server back up sounds like a lot of fun, i think if things go well with wiz's server then we'll go ahead and purchase a dedicated from kalphiter. the new lighting system looks awesome, lighting was always a huge problem for us in svh. so yeah. please come on over to the server when it get's put up (we will probably wait for amade to get online)

HOLY stuff YES

100% YES

I'm thinking it's likely that we will begin hosting this again. As such, I'd like to give a little state-of-the-game speech here.

We are attempting to balance the weapons by tracking statistics. We track the total damage dealt with a weapon and the number of times a player dies with a weapon, but we only track statistics for players that have purchased at least one item (so that new players, who will inevitably have a disadvantage as they learn to play, do not skew the results). So far, we are in the third round of this statistics tracking, meaning we have made adjustments based on the data twice. The balance is mostly at a point where it's weapons and not entire teams that need adjustments, so we've made a lot of progress there. However, we're not nearly done with that.

We are also in the brainstorming phase of creating the v2 set of weapons, and building of the v2 map has begun. We may need modellers and builders to help with these. We'd love to see your ideas, as we've hit a brick wall as far as the brainstorming goes. This goes for weapons and all other items as well as passive and active abilities, like how the Stalkers regenerate health when anyone near them deals damage (passive) or can cloak (active).

Regarding builders: Spock has proposed that we hold a sort of contest for the new map. The winner's map would of course be used in the server, and they may even receive a monetary prize. Be aware that this isn't final yet.
Quote
Amade: would you consider opening up applications for builders and modellers?
sock: modellers, yes
sock: with builders, i think we should just ask for user submitted maps
sock: i'd even be open to a contest for a new map
sock: with monetary prize
« Last Edit: March 24, 2012, 01:55:19 PM by Amade »

If your going to make a building contest, please state the conditions. Example ones would be brick count, overall size, addons/colorsets, emitter/light usage, and theme.

Yeah you'd need to use a special colorset. I could assemble a list of bricks etc but that's all dependent on what we decide to do

can the map be in space

Bump for release.
Unfortunately, that does mean the building contest isn't going to happen.

Well, looks like I'm going to be doing alot of reading.

Thanks for releasing, there's quite some stuff we can learn from this.

The client sided GUI won't work.

The client sided GUI won't work.
I did tested it are worked fine.

EDIT: I will add it to gamemode slayer script. Because it work better than classic gamemode TDM. When I am done, I will release it in someday
« Last Edit: April 05, 2012, 01:22:23 PM by Cubelands »