This is something that has been bothering me with custom decal creation, although, I don't know it it's only me that gets this. Just to let you know, I use Photoshop 7 for any decal creation I might do. And have texture, particle, and shadow quality set to 'Best' in game(If that helps at all.).
While I was making my jacket decal and testing it, I've noticed the appearance of ugly white lines outlining my decal, which are more visible in darker maps. I've also noticed the same thing in almost all custom chest and face decals made by other people. Although I've managed to address the problem with my decal by creating a new layer under the existing one, filling it black, setting it to 1% opacity, then merging it with the existing layer(For me it seemed to get rid of them.).
But what I don't get is that all of the official decals, and the more recent ones from Badspot don't seem to have this problem at all, and he didn't seem to have to use the same method I had to use. Seriously I'ld like to know, how does Badspot make his decals without getting any white outlines around them? Is another program other than Photoshop 7 needed? Or again, is this just a graphical error that only happens to me, while everyone else sees custom decals perfectly?
And help would be appreciated.