PLAGUEBORN
Plagueborn is a medieval rpg based on a fictional zombie virus that ravages a time long past. If you thought fighting zombies in modern times was hard, just try and do it without all the fancy technology. Its just you, your melee weapon, and the undead. You are going to need a lot more then just that in order to survive in Plagueborn.
(Credits to Orthone for creating the name)
First off this is pre alpha at the moment. I plan to make it as a type of survival/combat medieval rpg and so far that is how things are turning out. The main quest starts as you (the player) spawn in a small house in an isolated town in the wilderness. News of an infection has been spreading months before this day but it was shrouded in mystery. Reports of the dead coming back to life and attacking the living, countless missing person reports, and gruesome murders were more then enough to keep villagers shut in their homes with no good reason to come out. When the player spawns, they find themselves in the midst of an attack of plague victims, but the town has been nearly destroyed (from what the player can tell at this time). A villager by the name of Mathew has taken up refuge in your home and has even boarded up your door for added safety. He instructs you to follow a trail of blood (seems legit) to the outskirts of town in order to escape. He hands you a free hatchet and sends you on your way with some slightly encouraging words. After doing a minor board-chopping session you exit your home and fight a measly two zombies and enter a cave. After jumping down a hole in the cave you are surrounded by zombies. It looks like the end for you and as you are struck you fall unconscious. You then awaken in unfamiliar surroundings under the care of a villager in a town you have never heard of. This town turns out to be a refugee camp and now you need to learn how to survive, and most of all how to kill.
Now here are some screen shots.

Overview shot of the spawning area. The player is cut off from the rest of the main village until later on in the main quest when he/she may or may not return. Note the lack of detail in the area. This is pre alpha so I am working on getting the main features up before making everything more attractive.

Small burning house located in the spawn area.

Spawn house

The spawn bot Mathew who gives you a weapon and tells you where to go in order to escape

Overview shot of the area players end up after escaping the attacked village. Long story short you fall into a cave and almost die but then get found and saved. There is a training pit, resource-selling/purchasing shop, specialty items shop, furnace for smelting, anvil for smithing, and lots and lots of trees to chop! Very little ore though. Only two piles of copper ore are in this area.

Shot of the furnace and anvil.

Picture of the anvil and anvil crafting menu. The crafting menu appears once the anvil is clicked. It will disappear in time if no one uses it. The color of the anvil corresponds to the ore type it is for, this one being copper.

Closer picture to the dark, sandy, training pit. The zombie will spawn in the small shack. Once the zombie is killed the player will be teleported out and his/her health will be replenished.

This is the picture of the gate leading out into the wild! Super fun stuff happens out there.
The states of infection:
First stage-Healthy and uninfected

Second stage-Infected and in the fever stage (color of skin has been exaggerated)

Third stage-Infection has caused death of the individual

Fourth (but not final) stage-Reanimation

More stages will be added for more advanced forms of infection when more gets done in the build.
Alpha testers;
Bahamut
(need more)
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