Poll

Well?

This is the most motherloving epic thing I have seen.
2 (15.4%)
Wow, this rocks, nice!
2 (15.4%)
It's pretty good. I'll come.
1 (7.7%)
Well, it's decent. It's worth a shot.
5 (38.5%)
Meh, it's ok...
1 (7.7%)
I really don't like it, make a v3.
1 (7.7%)
Eww, that's terrible.
1 (7.7%)
I'm gonna be sick...
0 (0%)

Total Members Voted: 13

Author Topic: Zombie Gameshow v2  (Read 2551 times)

Yes, I remade this.

Legodude77 is the hoster!



Players spawn in a waiting room with one gun. Friendly fire is off, of course. When a player enters the arena, they are teleported to it by the controller, preferably me. Players can enter the arena by being bought for 300 points, or when a new game begins.

The menu:


The arena:


The arena with all upgrades:


Another view of all upgrades:


The control room that the controller (me or another admin) controls the arena from:

Spawn room:


Closer look at the fort with all upgrades, the control room window, and the turret.


Players fight waves of zombies, earning points after each round based on the wave's difficulty. Points can be used to buy arena upgrades (mines, fort, moat etc) or weapons (switchblade, molotiv, rocket launcher etc).


WHAT'S NEW IN VERSION 2

There are now 24 rounds instead of the 10 I had before.
Score can now be changed directly from the control room for faster time in between rounds.
More strategic spawn box placing so zombies to not head to waiting players.
More upgrades for field weapons. (Lava, moat, wall, and turret now have 2 upgrades instead of 1 upgrade. Fort now has 4 upgrades instead of 2.)
12 weapons, instead of the old 8 for a wider variety.
Rare "wager" moments, where the controller may make a deal with the contestants, such as "Fight 7 smokers at once! Win and get shotguns for all of you! Lose, and your fort loses it's 2 most recent upgrades!".
« Last Edit: July 22, 2011, 02:54:33 PM by Blaze0 »

I find these annoying and slow. The players in the arena argue a lot about what to buy and the players waiting to be spawned in have to wait ages.

I have my own series using a more loose system. I might post it sometime.


EDIT: I do have to say though that this one seems better built than most.
« Last Edit: July 21, 2011, 04:40:20 PM by Conan »



I've finished v2, I started when I posted this topic. Updating OP with information and pictures...

Er, doublepost. I will be looking for hosters! I  cannot host this, anyone is welcome as long as they have a DEDICATED server that can stay up for about 2 hours straight.

I'd host but im on vacation


I used to remember this, overall I think its good.

I used to remember this, overall I think its good.
Do you think you would be able to host if lego cant?
You probably wont considering I was the person who still has the save file from your cityrp a year ago and was bugging you to reopen it
I could host for you.
That's great! I'll PM you the required addons.

Legodude77 was hosting, it rocked. Unfortunately I forgot to post about it so it was just me and him. We had a blast, though. Got raped by tanks. May host tomorrow.

Now with the update, it has potential.

I suggest making the arena bigger, at this point you'll need more space for bigger upgrades/waves.

Also, I suggest adding a smokescreen between the fort and the zombie spawns so the players don't spawnkill the zombies.

i run dedicated servers often. how many bricks? my computer is not that good for gaming so if its a lot, we may  have a  lag problem(maybe 10000 or less would be good).

anyways, i can run it for you.
i will need basic info though so if you want me to host it, you may want to PM me that.

Guys, i'm running it. My PC can handle a blockland server.

Guys, i'm running it. My PC can handle a blockland server.
Legodude77 is now the official hoster. :D